I had similar issue, I fixed it by camping outside of bestbuy and getting a 3070.
In all seriousness I think it was the most recent patch, I still get occasional hiccups even though my computer is more than strong enough and I have good internet. It is infuriating since it feels like game is lagging then goes away. It might be one of the settings.
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Thread: Drop FPS29 Oct 2021, 10:41 AM
In: COH2 Bugs |
Thread: USF Pathfinders need to be balanced29 Oct 2021, 02:45 AM
I think in 1v1 they are not as powerful due to their slow firing nature so to get the snipes going they need to blob which is not as easy to pull off since they are fragile/expensive/high reinforce. A Luchs rush would work great since they can hopefully chase down on retreat and it should have a bit of time before USF can call in AT gun unless they went captain. I'm thinking a luchs rush with either Falls or JLI can be devastating it just require people to get out of their comfort zone. Maybe a Battlegroup back tech to keep healing so that Pathfinder snipes dont get you. In team games shit is broken. since their weaknesses can be easily overcome thru the power of teamwork. Also only 1 bar is really needed on them, its not that they are great its that it allows them to create their own snipe chances which are what they are balanced around(~40% health). With 2 bars they do it better but like someone said they can drop fairly quickly. I would probably remove their ability to equip bars and give them some other upgrade. Maybe all snipers so it becomes extremely slow firing infantry that cannot operate on its own. Pushing it back to CP1 would make them irrelevant again unless they got buffed in another way. In: COH2 Balance |
Thread: My best T1/T2 back tech, this time for IS229 Oct 2021, 02:29 AM
I played this guy literally the match before he beat me, lost to many engineers couldn't back tech or tech up. I guessed he was going to play me the same way, Grens with early hard push along with Jaeger command squad and OST T2 skip into Ostwind. I go with engi/x3 penal opening, since all his units have snare I decide to skip clown car and focus on beating him when he rushes me. He aggressively caps left side of map and attempts to swing around. I notice area blinking so I pull Penal back to try and catch him out of position. He brings 3 grens to right side of map I have 2 engi and 2 Penals, I push him back hard but lose a engi squad(not again). I decap his points and get his cutoff also to slow him down. He ends up doubling my penal with 2 grens but I threw down satchel which he didn't notice in time and I get a wipe. Game is going my way hard at this point, I get shocks and T70 out and keep pressure up, force some retreats and get lots of map control. He is pretty much holding on to get his Ostwind out. I build T2, get MG out to control middle building so I have sight to rotate as needed. I save up MP for AT gun since his medium should be hitting about now. And I fuck up BIG, I mis-clicked and built another MG but don't notice until I see his Ostwind and I am wondering why the FUCK I have 2 MG. I start to Panic and he pushes me hard, I was way ahead in Kills which he quickly starts to catch up. I finally get AT gun out, push where ever his Ostwind isn't and try to slow down his capping. I get out 2nd At gun and decide it is to late for KV8 since I am close to 11 CP and got close enough gas wise. I end up having to stall reinforcements but get out IS2 and quickly get back to playing aggressive. He has Ost/P4 but due to T2 skip he can't push me reliably so I try to bully him as often as I can. He builds a Stug, so we play tag a couple times until I catch his Stug with a PTRS Penal get the snare off and push with IS2, I kill it and the P4 but get snared and he kills it with Stuka dive bomb. Not a bad trade, but not a good one either. I decide to stall for 2nd IS2, I still got T70 and 2AT guns so I can afford to wait it out. He commits to killing my T70 with his Ostwind, which I promptly kill as well, he dive bombs my At guns, 1 survives and he beats up most of my army. I get IS2 out but it is a lot of work from here. I play it safe and injure his squad and force some retreats, he gets P4 and Stug again. We prod each other but I am struggling with bleed and map control, IS2 is really helping but I start to build T34 to help stop bleed. He catches my IS2 on its own against At gun/Stug and P4 and he rushes me. I reverse to keep frontal armor and beat him up on retreat, I kill the P4 but I am 2 hits away from dying. I manage to get behind him for a second and beat up his stug he gets free hits me. 1 more hit and its dead. MY lord and savior hits the field, the almighty T34 comes in and the double team kills him before he can get the IS2. Armor has swung my way, but I am still low on infantry. I have less than 50 points but I slowly start to build more shocks to deal with all his MGs, I get wipes and eventual a few more wipes which he can't afford. IS2 eventually gets Vet3 and I pretty much take over. I end up winning on the back of the IS2. IT was a great game, lots of momentum swings and was interesting using Shocks instead of airborne for the back tech strat. Airborne LMG allow for a lot less bleed and I feel are overall easier to keep alive. However for that late game no vet durability nothing is beating shocks which also get smoke to help with decaps and just being a nuisance. Ambush worked ok, doesn't really feel like it should be a whole command point but double AT guns make short work of mediums so it is understandable. The flame call in is ok, works great against support units trying to hold on to point but you can't really control how it falls. Overall, everything is useful with the back tech strategy. Thanks for reading and please give it a watch if you have a chance. In: Replays |
Thread: Commissar: How do you use them?27 Oct 2021, 20:27 PM
Read this thread then had some ideas: I had similar thoughts but was more thinking with SMG weapon drop with Fight to the death, most inf will melt especially if the Penal is Vet2/3 it could also be used with Soviet reserve but I feel SVT conscripts are better than PPSH conscripts. I think it mostly comes down to play style, with NKVD tactics most go several penals with commissar so the SMG would be a welcome wiper especially if placed in a retreat path. The Airborne player can stick to SVT conscripts and provide AT support so that Penals can focus on assaulting. |
Thread: Got beat bad, but thought I did good during mid game27 Oct 2021, 14:42 PM
If you could last for 45 mins against Vonivan... hats off to you I think he was playing with LAG cuz I think I got 3 wipes on him before he turned it up on me. Him going for tiger first really threw a wrench in my T2 back tech KV8 strat. Forgot tiger is easier to get out vs KT. In: Replays |
Thread: US Reverse Lend Lease commander26 Oct 2021, 16:27 PM
Aren't SVT a downgrade from what the rangers come with now stock? The upgrade would literally have to be X3 PTRS or X3 LMG, maybe PPSH with armor upgrade so they become USF Shocks. PPSH upgrade for Rifles would be worse than what conscripts get so it would have to be really cheap to take both slots. Maybe give Sprint and Molotov also to make it worth it. In: COH2 Gameplay |
Thread: Got beat bad, but thought I did good during mid game25 Oct 2021, 22:37 PM
Still messing around with Terror Tactics thought I played fairly well, his Jp4 caught me off guard which literally buried me. In: Replays |
Thread: Still trying terror tactics with T2 back tech25 Oct 2021, 15:47 PM
I have been having a fun time playing with back tech, seems easier to pull off vs OST since they need to tech up to have access to panther. With good MP preservation I have been able to get AT gun along with KV8 out as first tank. With some good hits from infantry or T70 I can get a few wipes during chase down. The main issue I am having is my At gun play is quite weak, lost me several matches even though I outplayed other player. Also I suck with SU85, so to combat my lack of micro throwing down mines on obvious flanks helps me reset. I am starting to think with good pressure and double AT gun maybe Katy should be next unit. I can easily get some chase down wipes along with a way to deal with AT walls without having to expose KV8. For this game skipped scout car, went engi/x3 Penals. With the MP saved I rushed out Airborne and was able to get T70 at a good time without having to hold on reinforcing or waiting around. Since he skipped making a LV I built an MG first to slow him down around the middle while harrasing both edges of map. AT guns did good job of zoning him out while KV8 lurked around and forced some retreats. Managed to get several decrews but was unable to take advantage of destroying AT guns. Would probably have closed the game out earlier. Whenever he managed to get something going I used Fear Propaganda to force retreat or allow me to come in and beat up his infantry if he wasn't paying attention.(I think it can cause a rec acc nerf) I made 2 T34 that didn't do much. This happens to me quite a bit, I think If i switch one out for katy and play a more focused area of map I can create more oppurtunity for wipes. In: Replays |
Thread: Some more terror tactics21 Oct 2021, 22:29 PM
Played a couple games using this commander with T1 back tech and it is working fairly well, my main issue is I am used to skipping LV so i have a hard time not calling in Airborne when I can save for T70 to rush it out. I even had a game against some guy named Peanut Pouya who shitted on me before and I had him on the ropes but my micro got the best of me. Ost enemy went with mg skip gren build into PG, I went with engi/clown car/penal x3. Early game kind of goes my way but I make a PTRS penal expecting him to make a scout car but he does a PG rush so I am left AI short. He slowly starts to push me back with his INF army- 3 Gren/2 PG/1 Jaeger. He eventually upgrades both with Shreks. I get my T70 out, I dont get any wipes but I do decent health damage. He plays really defensive with his infantry which allows me to get most of map. His P4 hits the field close to when my AT gun does so I am prepared, he did a T2 skip which becomes important later. He is beating me pretty well but never delivers knock out blow, I eventually get KV2 out which keeps me in game since he retreats on sight. He hits me with arty barrage, doesn't do too much damage but have to try not to blob. I eventually get T34 out and he gets a Panther He wipes 2 of my Penal squads which is cool I guess. Game is going his way but that changes pretty soon, I make him pay for not being aggressive. I wipe 2 grens back to back, kill his panther while he is having a pathing or brain fart, and kill his P4. I also dive my T34 to kill his arty and lose it to shrek blob. Game has swung heavily my way with point starting to even up if not go my way. However, it gets moar betta. He catches my T34 with his shrek blob almost kills it but doesn't get last volley off for what ever reason. However both squads are really low health and model. I chase them down on retreat with KV8 and wipe both while really beating up his other infantry. Game is pretty much over at this point. He plays until the end but I now have superior inf, tanks and AT. GG The fear propoganda does help out a lot when you can't spare infantry to defend a side. Since he played very mobile I didn't need to save for bombing run so I could be very spammy with propoganda. Also KV8 defended by AT guns has made me fall in love with this tank again. I hated it with my NKVD strat since Penals alone cant really protect it but AT guns let you fall back safely. In: Replays |
Thread: Wanted to try a new Strat with T1 start/T2 backtech21 Oct 2021, 15:09 PM
I have been wanting to try a different strat for a while now with a t2 back tech, saw tight ropes video with the KV8 and decided to try something similar since I can't ever seem to get the KV8 to pay off. I went with Terror Tactics since I feel LMG airborne trade better in most situations and Assault Guards kind of suck until they get Vet. I started with engi/clown car to try and cap and see what opponent is doing. I catch his sturm out of cover and get a model drop, we trade until my Penal arrives so I pull back to repair and eventually rush to my gas to protect it from decap. I saw his SWS truck so he is mostly likely rushing 221. He attempts to attack my scout car but accidently shows rear and I chase him down and kill it. Game is going my way so I want to inflict as much early bleed as possible so I rush his VG with clown car, I get multiple model drops but he kills my car. Early game went as good as I could hope so I cap most of map but I assume he is going to get a Flak out. I avoid getting PTRS since I want to keep AI up and rely on T70 for AT until I get my AT gun out. I use my muni on a Airborne Guard instead I catch a MG out of position and steal it but his flak shows up and lets him claw map back, he does a great job playing aggressive with it so I really need T70 now. I push hard on right side of the map waiting for his flak to show up, I see it and rush him hard, we both lose it but I feel I won the trade since now my infantry can roam free. I am floating MP now and build T2 and get AT gun out which worked out great since he rebuilt Flak. I win most engagements and keep his Flak at bay with AT gun. My army is pretty much what I want at this point - 2 engi/3 Penals/2 LMG Guards/1 AT gun. I also have stolen MG which has done great for me so I decide to make KV8 and it does a great job of inflicting infantry damage. I push him hard several times and use fear propaganda to get me out of binds. Double engis get me back in the fight quick and my infantry is slaps his around. I assume due to earlier MP loses he is struggling to save for Obers and wants to concentrate on countering KV8. He eventually gets out P4J, but I now have 2 T34. I push his Schwerer and flak since they are annoying me, he rushes to defend with P4J but he cant get enough support since my KV8 is keeping the rest of his army occupied. I trade 1 T34 for his P4J and using bombing run to kill his Schwerer and he calls it quits. Thoughts: It was pretty fun to back tech, I feel like it really caught him off guard. His 2nd Flak would have done some serious work if I hadn't. IF T70 stayed alive I would probably switch 1 airborne for another AT gun so KV8 can stay in the fight longer just depends on match. I suck with AT gun positioning, need to work on that. I will probably need to figure out where to add MG to build since you cant always rely on stealing one or Airborne strafe for crowd control. If you have any tips for improving build let me know, thanks. In: Replays |
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