Hetzer into into JP4 gave USF player an aneurysm. He didn't know what to do and proceeded to make mistake after mistake.
GG

Posts: 603
Thread: 492-9 VP turnaround vs Barfinders 3v3 on Whiteball24 Jun 2022, 00:59 AM
Hetzer into into JP4 gave USF player an aneurysm. He didn't know what to do and proceeded to make mistake after mistake. GG In: Replays |
Thread: 100% pure cancer I've ever played in 1000+ hours.24 Jun 2022, 00:30 AM
Most cancerous game I've ever played. Extreme bunker down. Extreme cancer. Never ever played a game filled with such bad luck and trying to break a 3 player defense over one point basically. 200 HP KT? The Pershing skill shot explodes right below it. Most nerve wracking game I have ever played. Hands down. You left out the part of goliath vs Ranger squad. If I were axis and rewatched this I would have been pissed at the OKW player, he spammed Goliaths thinking he was gonna get more wipes. Only got a few late game when it was to late. If he would have gotten some more sector Assault they might have been able to turn it around. GG In: Replays |
Thread: What's the best and most effective loiter/skill planes?22 Jun 2022, 20:08 PM
It works well for me, I have no need of the red pin. I just want some suppression and rush in with infantry to hopefully get some wipes. Or Katy for the rockets into retreat path. I have gotten a bit better with SU85 so I have been thinking about combining the Loiter, SU85 and IS2. T3485 always lets me down without guards or snare. In: COH2 Gameplay |
Thread: What's the best and most effective loiter/skill planes?22 Jun 2022, 16:07 PM
The loiter from advanced infantry tactics(can’t remember if that is the name) The one with PPSH, t3485, repair, and radio intercept. It is also in the commander with T3485/IS2. It pins and does massive damage. In: COH2 Gameplay |
Thread: What's the best and most effective loiter/skill planes?22 Jun 2022, 12:48 PM
Overwatch is the strongest but makes the least amount of sense to me. OKW is supposed to be late war army with strong inf/tanks in smaller numbers due to attrition. At this point they have lost air supremacy, why the hell do they get the best loiter in the game. It should be a strafe that does both AI/AT to represent their growing desperation lack of options. Overwatch would make more sense for either Brits or USF. On topic I think the second strongest is the Soviet loiter. It is not the ability itself but the fact the soviets aren’t that muni intensive especially if you go Penals. You can spam that 180 muni fairly easily, it is just not seen as much due to the commanders being overshadowed by better options/no guards. In: COH2 Gameplay |
Thread: Why is the Maxim so bad?21 Jun 2022, 22:43 PM
But the only support weapon that is more cost efficient is the MG42. The Soviet mortar might perform a tiny bit worse but has better durability and flare which is a great ability. The ZIS is straight up the most efficient support unit in the game as it can perform AT and mortar duties along with great durability. Personally, this is why I believe maxim will stay “bad”. If it were any better, even with a slow start a T2 rush would become unbeatable due to attrition and staying power from merge. In: COH2 Balance |
Thread: Why is the Maxim so bad?21 Jun 2022, 21:09 PM
After all the balance patches, every single meta build is 1 or 2 mg and AT guns for every single faction minus USF who usually go for multiple MG and zooms unless they back tech. So that statement is no longer makes sense. Hell, OST can get their 6th unit which is usually a 4th Gren before USF gets their 5th unit(either LT or CPT). That MG has all the support and vision it needs without PIO vision. In: COH2 Balance |
Thread: Why is the Maxim so bad?21 Jun 2022, 14:36 PM
Needs is a little strong when OKW can compete without it. It just requires a change in early play style. Before when it had higher armor and lower health it made sense. Now you can easily chase it off with focused fire especially with a decent positioned MG. I agree about the RA as it was really frustrating to lose vetted squads to RNG. My issues is that the buff came around the same time as Pak Howi AOE nerf, rocket artillery nerf and other indirect fire nerfs. This made them a bit more survivable then they should be for what should be the most fragile mainline in the game. In: COH2 Balance |
Thread: 123 reasons why17 Jun 2022, 22:46 PM
This was a beating, Scotch seemed to start strong with the MG skip/4 Gren start. He started to play safe even though he had the infantry advantage and it snowballed hard from there. GG In: Replays |
Thread: Buff M8 Greyhound, seems naturally. 17 Jun 2022, 19:39 PM
In 1v1 it is A tier but it drops off bad in 3v3 and up. Everything comes to late in team games, paras have no place unless you lost a squad and greyhound comes in at a point where you can tech up for mediums. It’s in such an strange spot, too strong for AAHT timing but too weak for 4cp In: COH2 Balance |
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