Maxim spam like all other spams multiplies the strengths of the unit, but also multiplies it's weaknesses. Scout cars and halftracks can work, but they are predictable and take some time. The soviet player will bring out a counter to that in the form of AT guns or guards.
What they can't counter is snipers since all the counters to snipers are in T1. If you see any more then 1 maxim it is free reign to build a sniper or 2 or 3. They will have trouble chasing you down especially while lacking conscripts.
If you manage to stay in the game til armor rolls out the maxims become increasingly useless as without cons to nade tanks your tanks can move easily throughout the battlefield. Add the fact that he will probably drop a couple of them and you can even bolster your own army.
Maxim spam is only effective against a player who is unwilling to change his build order after realising the obvious weakness of their opponents build. You wouldn't try to fight 5 AT guns by getting a Panther would you?
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