On other maps the cutoffs are even more strong! On westwall you don't lose your muni and fuel with 1 single cutoff.
But yes i like many called changes.
I hope after LordRommel is ready to work back(atm ill) he probably will show up here.
Changes:
- Remove some redcover from the bases
- Remove alot of dragonteeth, I mean this, the tank traps
- Bunker north still not in playable area, and the Interactivity Stage Editor has holes in it in the south that eat the camera.
- Open for the muni 1 more flank in the wood/hedges
- Reduce the elevations around the middle map.
- Increase the HP from the both Vp houses to 20-25% health, so not a single riflende kills it.
- Maybe remove the houses on the cutoff, but replace it with green cover?( or another good solution)
I disagree to swich the houses to the fuel points. I don't like to have a house direct at your fuel tbh.
--> Yellow
Profile of Sturmpanther
General Information
Register Time: 17 Jun 2013, 15:24 PM
Broadcast: https://www.twitch.tv/soe_sturmpanther
Steam: 76561198046481660
Residence:
Germany
Nationality:
Germany
Timezone: Europe/Berlin
Game Name: SoE-Sturmpanther
Register Time: 17 Jun 2013, 15:24 PM
Broadcast: https://www.twitch.tv/soe_sturmpanther
Steam: 76561198046481660
Residence:
GermanyNationality:
GermanyTimezone: Europe/Berlin
Game Name: SoE-Sturmpanther
Signature
Post History of Sturmpanther
Thread: Westwall26 Jun 2018, 15:29 PM
|
Thread: Langreskaya26 Jun 2018, 15:18 PM
Maybe you should ask him. His video was helpful! I agree to remove red cover infront of a base, but like around the middle VP it should stay. 1. Faster attack possible for tanks 2. Risky attack for inf, but if you get in a good position the enemy has this problem to reach middle vp. 3. People should always be know where to stand. And not hey i stand afk on a road and idc ... and all your other called points ofc ![]() Because you talked short about angovill: Don't change the vps on angovill! we can talk more about angovill in the angovill thread. |
Thread: Port of Hamburg26 Jun 2018, 15:13 PM
I agree to some of the changes. But to not all. Have to think more about it. But it is def. on my list/ plan. --> yellow. |
Thread: CoH2 going Free to Play? Or new content dropping soon?26 Jun 2018, 14:44 PM
LUL that thread xddd In: Lobby |
Thread: Return of Relic Pro/Am and there will be a new update!26 Jun 2018, 09:27 AM
In: Lobby |
Thread: Langreskaya26 Jun 2018, 09:26 AM
1. I can / could not know it, because you have no steamid or playercard here. Sorry. 2. Langres and Angovill will stay in coh2. No matter what! (From relic) And i could imagine, in the case coh3 will come whenever, there will be maps from coh1 and coh2 too. But yes i agree both maps have to get reworked. |
Thread: Langreskaya26 Jun 2018, 09:23 AM
As an exercise and because I have years of modifying map experience: Did you had a talk about this map with tric? He could give you a videolink for this map. And i did not saw the map ingame yet, but removing the WHOLE redcover i disagree! For base yes ok, but whole? There is a reason, why red cover is in coh. And yes usa had problems from the base, thats why i had in worst case a solution to use sightblockers in their base xD. But maybe your change works too. |
Thread: Return of Relic Pro/Am and there will be a new update!26 Jun 2018, 09:17 AM
In: Lobby |
Thread: Map veto stats26 Jun 2018, 09:14 AM
I disagree here. And i agree with Rosbone. Its always funny when some global elite player from "only office" played on dust 2 or Mirage. They were just useless noobs ![]() You want to be one of the best coh2 players? That means you have skills --> Skill is mirco AND Mapknowledge! And that you as person can adapt to new patch and new maps. You want to play only on 1 single map --> Go and create customgame and hope that you find other same people. This remembers me of coh1 lobby system: Always schelde or hochwaldbresche... But being lv 20 oO In: COH2 Gameplay |
Thread: Map veto stats26 Jun 2018, 09:11 AM
In: COH2 Gameplay |
687593687589687586687569687532687531687528687527687526687525
Latest replays uploaded by Sturmpanther
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VS
BartonPL
Matthew
Walther
IIPLIIICaptainSPrice
SoE-Sturmpanther-
SoE-RedT3rror-
SoE-Blackstorm-
SoE-Overlord-
Price, BartonPL vs SoE G2by: Sturmpanther map: Unknown13-3,341 -
VS
BartonPL
Matthew
IIPLIIICaptainSPrice
Walther
SoE-RedT3rror-
SoE-Blackstorm-
SoE-Overlord-
SoE-Sturmpanther-
Price, BartonPL vs SoE G1by: Sturmpanther map: Lorch Assault4-1,797 -
VS
SoE-Sturmpanther-
Dima ♣♔
[ƒocus]™ JohnBravo
(◣╬◢) PzDiv Viper ✠
HellRider
ﮎραυℕ™
T.Hv.K.K. ★
DedoStorm
2 Teams on steppe --> epic matchby: Sturmpanther map: Steppes11-2,551 -
VS
[ƒocus]™Alexandro
[ƒocus]™ JohnBravo
[ƒocus]™ Archangel Michael
SoE-Sturmpanther-
SoE-RedT3rror-
[NS] aerafield
Focus vs SoE/ NSby: Sturmpanther map: Steppes10-3,352
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