That's fine but I shouldn't be forced to play that.
And don't get me wrong, choke points are fine and all but when one side has free access to setting up at those choke points and forcing the other side to cross into them to take a VP (because those are the objectives of the game) the game becomes more about which side you spawn on and not how good you are at it. The game also becomes about how much arty and long range weaponry you can amass and let me reassure you, the axis side loses that battle.
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Post History of The Dave
Thread: Langreskaya cap distances6 Aug 2013, 17:40 PM
In: COH2 Balance |
Thread: Russian Combined Arms (2v2) is a bit strong...6 Aug 2013, 16:12 PM
He has lots of guards and you got a p4? Ostwind first baby! Second one of you should have pak43 commander or elephant commander or both. One of you having arty commander is also a good idea too. If they went snipers first you should have had the early map control and been able to keep them off the fuel enough to push their tank timing back enough to get ostwind out around time t-70's come out. Without seeing the game can't really comment any more then that. t1-t3 and t2-t4 should give you all the tools you need as long as you supplement with the right commanders. Play a lot of Axis games? Tier 4? What exactly in T4 screams "I CAN BEAT AN SU 85!!!!" - a Brumbar? - A Panther? Lol - maybe you're referring to the nebel? In: COH2 Balance |
Thread: how we exactly counter sniper and guard spam combo 6 Aug 2013, 15:58 PM
It depends on your skill level and micro. I deal with the SC spam in a few ways. 1st - type in chat "EVERY. GAME. IT'S EVERY GAME" 2nd - every early game build for me incorporates 2 grenadiers and an mg. 4th unit may be a mortar, mg, or sniper depending on the map and what I've seen/done so far. Learn the "F" key and use it accordingly. Once engaged it "hits" (I use that term because the faust bugs out and can lose the game for you by not doing any dmg sometimes) regardless of where the SC moves. Also, consider getting an lmg upgrade at 85 munitions (save 25 for a faust). This will help do more damage to a fausted SC, and take down foot-walking guards. 3rd - quickly tech to t2 and get 2 scout cars out. If guards in scout cars have arrived, upgrade one. Don't just charge these in and rather use them to support your mg placement. Make sure to target the SC's with guards in them immediately with the upgunned and keep pios nearby to repair on the fly. Use the vanilla scout car to do dmg to nearby units or hunt for the sniper car. This can also be upgraded if you suspect a quick T70 as two upgraded SC's kill a T70. 4th - Panzergrenadiers (no shreks) but try to keep them from going in alone. Have them join the two grens for a super squad. 5th - Pak/another PG squad THEN a pak ***you can get a halftrack but I feel that it just allows you to keep giving him something to shoot at. This build with the 2 scout cars alleviates the constant manpower drain. Of course it also depends on your ability to keep them alive. In: COH2 Balance |
Thread: Langreskaya cap distances6 Aug 2013, 15:23 PM
Rzhev summer, most horrible map of its time. South spawn on Rhzev summer is completely favorable. Check the VP positions in respect to the choke points and bridges. The South has clear mobility to cap and camp on the VPs while the north spawn has to cross water and narrow paths. Why relic would think that "water", frozen or not, is something that should be placed on their maps and limit mobility is astounding and a testament to their lack of vision for an open and fluid game. Apparently they enjoy Scheldt and Vire River Valley just as much as the morons in public lobbies from Vcoh. In: COH2 Balance |
Thread: faust misses 3x6 Aug 2013, 15:14 PM
Game ruining bug. 75 munitions for nothing is severely debilitating for Axis. Been saying it since the Beta. In: Replays |
Thread: RELIC; Can we get an ETA on Leaderboards? Please?6 Aug 2013, 15:11 PM
i really can wait for the leaderboards til winter. game needs to be fixed and balanced before leaderboards are launched imo. otherwise i cannot imagine playing coh2 as long as i was coh1 without the ladders. ^^agree...although my next point I think is a bit more important than having a "balanced" game first or else we'd be here until eternity waiting on a leaderboard. If I can't check off maps like Pripyat (winter and summer), Rhzev, Oka River, etc. you can count me out. In: Lobby |
Thread: Dave vs COOLMAN5 Aug 2013, 16:58 PM
Ya, the PAK43 is really hard to micro sometimes. If you click on a target to move the PAK into a new position and that target moves out of the LOS the PAK won't move, and you have to re-micro it. In: Replays |
Thread: T-34/76 feels plain pathetic 5 Aug 2013, 06:13 AM
Skittles through his heart? Poppycock. In: COH2 Balance |
Thread: Dave vs COOLMAN5 Aug 2013, 06:04 AM
Somewhat of a shaky start but I think this showcases why this doctrine is really good atm. The command tank is good AI when you don't have the resources to tech necessarily. Also check the su85 1-shotting the german sniper...nbd relic, I'll handle. In: Replays |
Thread: WWII in real-time4 Aug 2013, 22:57 PM
RealTimeWWII, about as reliable as wikipedia. ...actually there have been comparative studies that show Wikipedia has become more accurate than traditional encyclopedias like Encarta. In addition, if compared to the others, Wikipedia shows more depth of knowledge about shared subjects. Compare a 500 word entry on Encarta to the basically unlimited word count of a Wikipedia entry (Abraham Lincoln for example). The whole idea that Wikipedia isn't "academic" stems from a variety of reasons that date back to the sites infancy. Since then they've had to legally beef up the regulation of the site and the requirements for a post's publication. I find it's a good place for general background information and, since you now have to provide references and citations (some with links to scholarly articles, books, etc), a great and handy springboard to broader studies. Wikipedia is also becoming the go-to place where sites such as about.com go to simply copy and paste the info to their own site. Some things on Wikipedia can certainly be disputed, but to say Wikipedia isn't "reliable" is somewhat inaccurate (no pun intended). In: Lobby |
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