The requirements on the box of the actual game do not match up to what you're saying. They simply don't say that this game should take monumental updating from COH1 in order to have a smooth experience. The same people who were running ultimate native res settings for COH1 have an entirely different experience with COH2. Hell, I have a custom built PC which I built myself and recently had to upgrade to play this game with more RAM and a newer GPU because I was getting 4-5 frames in blizzards or when the incendiary barrages came down. I STILL get noticeable frame drops in blizzards during nebels barrages or smoke emanates from wrecks.
While attempting to point out the fact that the game industry forces people to shell out 300-500 bucks each 2 years to be able to be "up to date part wise" and that's just what we face as pc gamers, you're neglecting the fact that Relic's online gameplay system predates even their first game. Hell, it throws back to the 1990s to be honest.
P2P degrades the technical quality of each match because the over "match" depends on both sides latency and framerate.
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Post History of The Dave
Thread: Can we please get rid of winter maps in automatch???????????13 Aug 2013, 03:10 AM
In: COH2 Gameplay |
Thread: Too many players left...13 Aug 2013, 02:57 AM
You and I were cut from the same bread my friend. In: COH2 Gameplay |
Thread: Can we please get rid of winter maps in automatch???????????13 Aug 2013, 00:43 AM
TBH a lot of the people in this community are stupid but so was the community at GR. They're tremendously narrow-minded and unable to look at things critically. The blizzards are a serious issue that also effects the balance of the game simply because the meta is played differently currently with units being used that aren't affected by the blizzards (think, clown cars with flamers/guards/snipers/penals, snipers themselves, SU85, T70, T34s, Scout Cars, HT's/FHT, P4, etc). The blizzards also effect the way games are played because of the map design (think the thick snow on langres...it's everywhere, the VP placement on winter Pripyat, etc). Lines of sight are decreased...except if you have an ability that increases the LOS. This leads to a huge disparity in ranged weapons on winter maps that don't have the same effect during summer maps. It's a part of the game that I think was initially an interesting idea that differentiates this rts from something else, but blizzards were horribly constructed from both a gameplay level and a technical level. There is considerable frame lag during blizzards when comparing them to the summer maps. If this game wants to be an honest competitor in 2013 there should be no disparity between the two map styles. If I get 35 fps during non-winter maps I should get 35 fps during a blizzard. Currently this isn't happening because the game is horribly optimized from a technical standpoint. In: COH2 Gameplay |
Thread: Best Come Back ?13 Aug 2013, 00:23 AM
Prediction - There are going to be A LOT...and I mean A LOT of Soviet wins posted here. I hopped over to the gr.org replays section. Almost 90% are soviet wins. Disturbing. In: Lobby |
Thread: Is this game already dead?12 Aug 2013, 16:56 PM
It's not nearly as populated or as deep as COH1 in terms of the community behind it. But then again, we really wouldn't know would we? There's no statistics in game like VCOH, no leaderboards, no map selection, no custom lobbies, no chat room feature, no in game friends feature. It's a subpar effort from Relic compared to their first game. In: Lobby |
Thread: KV-8 is too cheap.12 Aug 2013, 16:48 PM
ARE YOU FUCKING DRUNK KID? In: COH2 Balance |
Thread: Game balanced without su8512 Aug 2013, 16:44 PM
A unit that out ranges your tank and can go the same speed as your tank in reverse is a problem. The guy above me pretty much sums it up. In: COH2 Gameplay |
Thread: Game balanced without su8512 Aug 2013, 16:20 PM
It's not about how it's the most effective Anti Infantry tank in the game? The best anti-armor tank in the game? The best ranged weapon in the game? You think it's because they can back up quickly? Pfffff In: COH2 Gameplay |
Thread: Marinez/Newport getting back in it.12 Aug 2013, 16:17 PM
Good to see you guys back. I see your having the same experience with the uselessness of the panther and T4 in general as everyone else. In: Replays |
Thread: Base Bunker Bug12 Aug 2013, 15:57 PM
Thx for posting. Hopefully the Devs will see this. Maybe make a post about it on the forums and then link to this replay? It's actually a problem with bunkers in general. I had actually had forgotten about this. Bunkers in general sometimes bug the pathing of the troops and they get stuck ON the outside of the bunker. This doesn't happen with on base bunkers. The quick fix I've found is to garrison them in the bunker and them take them out again. I've never tried that in the Minsk base. In: Replays |
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Latest replays uploaded by The Dave
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Last replay for me from this patch - really good gameby: The Dave map: Kholodny Ferma Winter2-1,551 -
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