Snipers vs units in buildings should be buffed (especially if they're shooting out of the windows the sniper is facing. This would nullify one of your comments here. Infantry doesn't have the capability to "hide" in buildings. That isn't in this game. To think that a rifle squad can out shoot a sniper at range because of a 40% rng in a building is pure stupidity. I would say 70-75% would be a workable number of snipers outside of buildings attacking units inside of buildings. Right now, the Ost sniper is completely cost ineffective - there is 0 point in making one.
On the other hand, I also think that garrisoning snipers IN a building should give them an enhanced effect (either LoS/Range or reload speed). I believe the church on vcoh semois for example gave extra los to the sniper but I am not sure. The fickleness of building collapses would provide the tradeoff. For 340 mp the sniper should be high risk/high reward. Right now (Ostheer really) it's just High risk.
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niskavaara99nel
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Welcome our newest member, niskavaara99nel
Most online: 2043 users on 29 Oct 2023, 01:04 AM