Hi, it is probably a L2P issue, sooo...
could you guys give me some general tipps, against a composition of 3+ Maxims + Zis + Shocks as OKW? What units should I build? |

I have this one too  Very good. |
Untill the Sniper found his nemesis. |
Thx, I will try the Flak HT next time. |
yeah title, I am a bit frustratet and don't know what I should do.
Vehicle get countered by the Zis, Infantry by the Maxims, flanks by Shocks, Infantry supportgun doesn't hit shit EVEN if the enemy isn't dodging (+it comes relative late). |
Cruzz! we need an answer 
Did you go through every unit and looked how it performs + taking some bigger meta problems into account like tech/callins,
or are you the Mastermind Cannonade sees in you?  |
Thing about this list, and Cruzz, is that it is a complete package.
You can pick the corn and peanuts out of it all you want, but it doesnt change that this is a "fantasy" patch, as he says. And cos Cruzz really CAN simultaneously figure many balance trajectories, his patch suggestion is more or less "complete", as a full indivisible package.
If you start removing one element, there is a cascade effect of changes on the others.
He has hairline thin adjustments in some entries, because thats how Cruzz thinks, and this guy knows his unit stats, that are there to counterbalance other changes, even if only ever so slightly. As you can see from his replies, most times, he has already considered mentioned concerns into his vision.
Its one mans (who knows his stuff) vision for a better game. Take it as is, and hopefully Relic also takes heed, and hopefullynsome of it matches their vision for the game too.
I don't really think thats it. I see it as quite the opposite. Cruzz adress most rather obvious imbalances, but he can't know how all the changes at once will change the game. And that's ok, because then you can patch it again, untill its in a good spot. |
1. Even if I use the reversebutton this piece of shit moves a bit forward before moving back.
2. I set the arc up, and tell it to attack something in that arc, what does this piece of shit? It rotates back, because it wants the unit I tell it to attack in the centre. Argh. Thats so frustrating, because then you lose the Surpression and then you lose the Kübelwagen.
3. M3s. Wtf. Why did they get this insane Penetration in the first place, was it meant as a counter to the FlamerHT? (Normal Mgs increased penetration also doesnt help this poor thing.)
4. Even though its pretty effective against USF (for example on minkspocket), Riflemen with a gunupgrade make it obsolet. |
A really bad consequenz of this "mechanic" is that if you order your truck to set up, and then reinforce while he is driving, the truck stopps setting up because it doesn't use the ressources as soon as you order it to set up. |
I don't think purchasing an anti-blob unit such as a sturmtiger or stuka inherently leaves you vulnerable to armor. Why shouldn't you purchase units to counter what you're facing? Adapting to your opponent's strategy is a crucial part of the game.
Ahem...did I miss the point were Ostheer T4 got viable?
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