OKW units are designed to be tough nuts and 5 levels of vet for superscaling coz IT WAS AN ELITE, resource STARVED FACTION, but most forum warriors made countless threads for 100% income and volks damage buffs, which eventually blew up in our own face right?
on topic.
with the schrecks gone.. you expect okw to fight tanks with roketans lol? gl with that.
Also the feul increases can be mitigated easily with feul drops or caches.(team games logic ofc)
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vet5 command panther going toe to toe with the giant britsh tanks. |
kill the abandoned command vehicle |
now that the planes can be shot down to allow 'counter play', is it ok to allow the crates to be only picked up by axis team only, coz it will be really cruel to have 3 planes shot down and the 2 crates that did come down ended up with conscripts or commandos or whatnot. Also remember now it will cost 200manpower instead of 50feul for the coversion, and whermacht is always very manpower straved. |
firefly + tulips
and dont say that the sturmtiger can come up and kill the firefly |
paid vet, added a depth by a strategic decision of getting an elite army or more units.
thx relic for reducing more strategic depth. |
just give them an off and on cloaking ability. like falls and small increase their reinforcement cost to discourage spam |
Ostheer sniper supported by p4 ant its auro is just game breaking, the sniper can't die with the aura bonus. Only a lucky artillery hit can kill it.
lmao |
guys the solution is simple
either 1600 hp and 200 armor (so that tanks can penetrate easier)
or 1280 hp and 350 armor. (panther vet2 has 352)
the best of both worlds.. tiger like armor and god like hp is too much imho |
Thread: Centaur27 Sep 2015, 11:28 AM
it comes up.. shoots.. instakills the pak40 and mops up everything else
Even if they want to keep the anti inf performance as it is, atleast give it some damage reduction vs paks. |