Wouldn't the Panther then be more powerful in most cases to overrun most tanks and win in most DPS races while packing superior health and armour?
This is the point of the change. I should reiterate that I spoke of reducing the health to 720, and potentially reducing or removing the vet2 health bonus. The panther would, indeed, be the best tank hunter, (given that the cost would be unchanged) but it would retain its weakness to anything infantry.
Unless you're getting hit by snares or non-160/200 weapons,
Also known as infantry handheld AT.
you're just as durable against the majority of weapons as you are at 800 hp and now you have a tank that puts out a round every 4-5 seconds with 320 armour and one of the fastest speeds.
Perhaps with vet the panther might achieve 800 health in this scenario. That's a big part of this idea: reducing the capacity for the panther to absorb damage. The panther currently only achieves this at vet 2 when it starts sporting 960 health.
StuG G at that point might as well be a SU-85 or Jagpanzer IV and 560-640 hp is mainly a change vs 200+ damage TD from 3 to 4.
StuG G is in ostheer t3. Not OKW flak truck or in Soviet t4. It's a unit that has been hardcore crutched on as one of the only cost efficient anti tank measures available to ostheer.
Neither the su85 or the jp4 are meant to be damage sponges, which is what I am suggesting here. And as far as I'm concerned the jp4 and the su85 is what the stug has been made into for a long time.
The idea is to migrate that sense of critical mass of armored health (with vet) onto stugs, which are much less capable of roving around 4v4 maps wiping everything with wheels or tracks.
But like I said, this is a change that affects the core backbone of ostheer at this point, so it would have to be playtest ed rather extensively. We're pretty late in the game, for both DBP and COH2 alike, though. A lot of reinvention is already taking place.