
Profile of Basilone
General Information
Broadcast: https://www.twitch.tv/Basilonereborn
Xfire: sgtbasil0ne
Steam: 76561198038510748
Nationality:
United States
Game Name: BasiloneReborn
Broadcast: https://www.twitch.tv/Basilonereborn
Xfire: sgtbasil0ne
Steam: 76561198038510748
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Game Name: BasiloneReborn
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Post History of Basilone
Thread: Maps that induce camping.1 May 2014, 19:24 PM
We're playing Company of Heroes actually, and if you played very much of it you would know that camping is a pretty popular tactic. In: COH2 Gameplay |
Thread: Western Fronts Alpha1 May 2014, 19:20 PM
Hearthstone, LoL, smash, (the list goes on) says other wise LoL appeals to both but I can guarantee you its balanced from the top down. Maybe Smash is semi competitive but not even close to the level of RTS or MOBAS. Hearthstone is a card game- no micro or macro, completely irrelevant. and I have to be honest that not all top ranked players are great testers either. True, never said they were. But the best testers usually are pretty good. There are some low-mid level players that make good testers too so it should include both, but as far as balance goes it should cater towards the higher level players. In: Lobby |
Thread: Western Fronts Alpha1 May 2014, 19:07 PM
*sigh* I'll say again: high-ranked players aren't necessarily the best barometer of what's *fun* Why not? CoH1 (minus OF) pleased casuals and the elitist players. Same thing for Dota 2 and SC2. You can make a game with a high skill ceiling that appeals to low level players too, you can't make a game built for casuals appeal to the competitive crowd, or else the competitive crowd in reality is just the best of the casuals. In: Lobby |
Thread: Same old Rubbish Game Mechanics1 May 2014, 16:47 PM
Thats a difference of only ~10% and 15%. Reversing SU85 gets off several shots before tank gets behind it. Panther with its higher range and armor usually beats a unsupported SU85, but Pz4 doesn't stand a chance after blitzkrieg change unless he runs out of room to reverse. Using true sight to flank is too risky because if he can't see you that means you can't see his lurking conscripts that are just waiting to AT nade you and then its lights out. @Basilone A) I never said CoH2 is symmetrically balanced because it isn't, but you seem to think it should be and thats terrible idea. B) Well we had balance like that in CoH1, and it worked great. Such a broad statement to make too, with zero evidence whatsoever that faction strenghts and weaknesses are to blame for imbalance. We also had infinite range AT nades and lack of non doctrinal conscript weapon upgrades this entire time, I could just as easily blame any imbalances on that. C) I never was talking about CoH1 balance, I was talking about games where factions had strenghts and weaknesses and the game was still balanced. CoH1 was just one example I used, and like it or not CoH2 is a sequel so it should work in a similar way. In: Lobby |
Thread: Same old Rubbish Game Mechanics1 May 2014, 14:19 PM
In: Lobby |
Thread: Blitzkrieg is pretty useless now1 May 2014, 01:36 AM
idk what game you're playing but it hasn't been a "impenetrable behemoth" since it was nerfed last summer. Also, for 170 fuel it should be really fucking good. If any changes were needed at all, it should've been a cost increase or a unit nerf, but like always another classic knee jerk overreaction patch change. In: COH2 Gameplay |
Thread: Retreat system is useless30 Apr 2014, 01:27 AM
It's because there is a horrible latency problem in CoH2 multiplayer net code. Nope because the "lag" happens even after the retreat symbol pops up. If it actually was lag, it would be a delay in the symbol showing too. Very often they idle for several seconds after the retreat indicator. It's because the animation of packing up the weapon needs to be completed before it retreats. Not this either. It does happen (and makes it even worse), but it also happens even when they aren't taking crew losses. In: COH2 Gameplay |
Thread: Was ram nerfed?29 Apr 2014, 20:21 PM
I think it was overnerfed a bit but they had the right idea. I think ideally ram should either do heavy engine damage OR weapon damage. Light engine damage isn't a very good trade off, sometimes even a damn AT nade does better than that. PS: I say that with the expectation that blitzkrieg will be made more useful again. In: COH2 Balance |
Thread: Blitzkrieg is pretty useless now29 Apr 2014, 03:05 AM
I'm so tired of seeing the "this is how *insert Relic employee name here* intended for it to be" argument. Guess what, if it decreases the quality of gameplay it doesn't become ok because HURR Relic intended it to be that way. For example PQ said something like now PGrens are supposed to be a defensive unit against charging Soviet troops, but most high level players would agree they were a much better unit in an offensive flanking role. FYI Relic initially also intended for there to be ZERO resource sectors and instead caches were built to give you income wherever you wanted to place them. They changed it after Ami gave them shit for it, so it pays to not have this "but they wanted it to be like this" attitude because they don't always make the best decisions, believe it or not. On topic: Blitzkrieg needed to be nerfed a bit, but not this much. In: COH2 Gameplay |
Thread: Blitzkrieg is pretty useless now28 Apr 2014, 12:40 PM
Nah, its pretty useless. You use it to reach top speed faster now obviously, which doesn't take very long even without using the ability. It should be a speed boost like before, just toned down a bit to not be insane cartoonish speed. In: COH2 Gameplay |
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