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Whitey Bulger news paper

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Thread: Fallout 4 Easter Eggs, tips, interesting mods, etc.11 Nov 2015, 07:10 AM
In: Other Games |
Thread: Fallout 4 Easter Eggs, tips, interesting mods, etc.10 Nov 2015, 03:51 AM
Thought I would separate this from the hype train thread. Post about your good finds here, but no spoilers of any kind without using the proper spoiler hider Code
Whitey Bulger news paper ![]() In: Other Games |
Thread: Will Relic ever do something about this?8 Nov 2015, 18:50 PM
I hope you're exaggerating. They need a mute chat feature and the guy should be banned, but I can't feel sorry for someone being emotionally wounded over what some neckbeard said on the internet. In: Replays |
Thread: Iagree with HelpingHans6 Nov 2015, 22:57 PM
Idk how the vcoh meta was over all the years since I seriously got in to the game around 2011 but 2.602 the "American early game advantage" is a myth. The Americans T1 infantry are better than Volks, but thats about it. You can argue it becomes easier for WM to expand as the game progress but by no means are they clinging on for life in the early game. And then late game Americans get superior vet 3 infantry, snipers, supply yard upgrades, OMCG, supply drops, etc. US did not become weaker and weaker as the game went on in the same fashion that some factions and many commanders within them have suffered in coh2. About Hans: hes pretty good player probably top 50 for sure possibly top 25 as far as COH2 players go. But people equate twitch popularity to being top tier which is not the case. The perennial tourney top finishers like Aimstrong, OMGPOP, Barton, Noggano, etc are not in the same skill bracket with him. In: Lobby |
Thread: I just DISCOVERED something BIG5 Nov 2015, 22:25 PM
This sounds exactly like something a stoner with a useless degree in philosophy would say In: Scrap Yard |
Thread: CieZ's State of CoH 2 - November 1, 20155 Nov 2015, 19:18 PM
Cannot compare with AI rng planecrashes. One of the skill sets that separates higher level players is better judgement on when to make risky plays, but when losing the tank sometimes gives it away to the other team it makes those plays a much less appealing option. I think your argument of always supporting your units being so called good play is pretty weak. Its more difficult to micro manage units over a wider area. I'm not saying supporting your units is for noobs, and there are definitely times to do it, but going all the way back to 2006 keeping everything together at all times has never been a hallmark of high level play. In: COH2 Gameplay |
Thread: CieZ's State of CoH 2 - November 1, 20154 Nov 2015, 07:06 AM
Some of this is sound, some isn't. Not at all true. For example a 222 getting stolen nullifies any follow up light vehicle from Ostheer. Usually you are able to kill the decrewed tank, but not always, and that doesn't justify the other guy getting a free unit. As it is currently I wouldn't say you are forced to keep your vehicle with the bulk of your forces, but its definitely safer. If you send a medium or light vehicle to harass a capping squad on the side and they guy has a tank destroyer parked in the back, there is a 5% chance he gets a free unit even though you were using the unit the correct way. In: COH2 Gameplay |
Thread: Centaur3 Nov 2015, 06:02 AM
Agreed. It should basically be reverted against infantry in open but keep the reduction against AT crews and garrisons. In: COH2 Balance |
Thread: A message to all tournament organizers 31 Oct 2015, 19:25 PM
Actually it's just Rifle Company. It's the definition of P2W if you ask me. Lose faction selection, lose the game. Arnhem is beautiful, love the map. Relic must atone for their sins. Don't care if its their fault or Sega's, we were lied to either way and that's all that matters. ![]() In: Lobby |
Thread: Bug splats have 100 % of all players also delay lags ingame29 Oct 2015, 18:58 PM
If by delays you mean 3 second freezes, then yea almost every game. Not sure if its battleservers or shitty optimization but it needs to get fixed. In: COH2 Bugs |
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