
Also, 22 wounded http://www.youtube.com/watch?feature=player_detailpage&v=jiql5xEdnnk#t=440s
United States
Thread: Death of a Reich9 May 2013, 21:32 PM
Unrealistic? Its adapted from a non fiction book. ![]() Also, 22 wounded http://www.youtube.com/watch?feature=player_detailpage&v=jiql5xEdnnk#t=440s In: News |
Thread: How to use COH2.ORG8 May 2013, 16:04 PM
To upload files, hover over your profile in the top right and select my files. Your uploads are private until you post them somewhere else. In: New Members |
Thread: 4 things that would make CoH2 instantly better6 May 2013, 22:15 PM
You say "punished" as though Relic were going out of their way to spank you on the bottom for winning the game. Perhaps you view punishment in comparison to the way you've played the original for 7 years...but this isn't a remake of the original. It's a new game...it's a different game. It's not going to be the same and I wouldn't want to buy it if it had all the same mechanics of the original. I didn't feel like I was ever being "punished" during my winning matches in the beta... What if Battlefield 4 beta has: -no ballistics, bullets instantly arrive at targets with no drop similar to Star Wars lasers -pistols 1 shot kill anything closer than 75 meters -there are no player controlled aircraft, AI controlled CAS comes after killstreaks -only players using some sort of crew specialist class can operate tanks and LAVs -indirect fire kills anything within 100 meters -shrapnel can potentially kill someone 400 meters away from the explosion -engineers can lay mine fields which can only be detected and slowly defused by other engineers but THAT would be ok since it is a new game, right?! In: COH2 Gameplay |
Thread: 4 things that would make CoH2 instantly better6 May 2013, 21:53 PM
What makes you so confident that things won't change? When Ami first played CoH2 at that exclusive press only event there were NO RESOURCE SECTORS and resources could be built right outside your base. Because of his feedback that was changed, just like how super OP mortars were changed in beta. Stuff like that is prime example that the developer doesn't always know whats best for the game (specifically for multiplayer). Once upon a time in vCoH a strafe run would instantly kill literally everything in its path. Guess what, that was changed because of people complaining on forums like these. Just because for some reason you prefer this uber slow paced and very forgiving gameplay, don't expect the majority to remain silent about the issue. In: COH2 Gameplay |
Thread: 4 things that would make CoH2 instantly better6 May 2013, 20:10 PM
Proper evolution would be additional proper game mechanics that increase the skill cap, not decreasing it by making it more forgiving. CoH was already fairly forgiving for a number of reasons. The choice is yours then, you may as well unsubscribe and remove yourself from the forum as well, because upkeep and Blizzard arent going anywhere. I'm pretty sure the sites operators are disgusted by the current upkeep system, what do you suggest for them? In: COH2 Gameplay |
Thread: 4 things that would make CoH2 instantly better6 May 2013, 17:56 PM
Wish the franchise (coh1 also) wasn't centered around pleasing noobs with cool visual effects, with the competitive scene being some sort of after thought. Why can't they just force the bad players to play the game correctly.....works for SC2 and MOBA games :/ We don't need maps and mechanics centered around units getting unexpectedly 1 shotted because it looks pretty, and neither does ANYBODY else! The Scheldt cult only exists because Relic created it, they probably would have enjoyed the game even without that shit. In: COH2 Gameplay |
Thread: Six Generals Heat vs One General Winter = unfair fight?5 May 2013, 20:08 PM
What else do you want to produce cold, portable refrigerators? In: COH2 Gameplay |
Thread: 4 things that would make CoH2 instantly better30 Apr 2013, 21:00 PM
Not always. A few games I lost after an extremely dominate first 10 minutes, and then when you finally get sloppy and lose a unit or so you are penalized much higher than the guy that lost units very early, which is inverse to the coh1 formula of making sure to keep everything alive early, though losing something late game usually wasn't a huge deal unless it was something like a vetted rifle, artillery pieces, or big tank. Most of the time the better play will win, but it still takes twice as long. In: COH2 Gameplay |
Thread: Conscripts Weapon Upgrade Paths30 Apr 2013, 03:52 AM
I also think flames all round need a nerf, because at the moment it's by far and away the most effective killing weapon... Since the nerf they are pretty comparable to CoH flamers, the reason they dominate so hard is because Grens and Scripts can't kill them. Once (if) their rifles are buffed, it will be much better I think. In: COH2 Gameplay |
Thread: HarlequinCoHO29 Apr 2013, 19:13 PM
someone is just mad because they weren't good enough to be included in the invitational ![]() In: Fan Clubs |
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