
Profile of Basilone
General Information
Broadcast: https://www.twitch.tv/Basilonereborn
Xfire: sgtbasil0ne
Steam: 76561198038510748
Nationality:
United States
Game Name: BasiloneReborn
Broadcast: https://www.twitch.tv/Basilonereborn
Xfire: sgtbasil0ne
Steam: 76561198038510748
Nationality:

Game Name: BasiloneReborn
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Post History of Basilone
Thread: Me + Hissy Soviet strat9 Jun 2013, 06:06 AM
Replays: coming soon! In: Reborn |
Thread: Me + Hissy Soviet strat9 Jun 2013, 06:06 AM
We did this for about a 5-6 hour run today without losing a single game, very few games lasted longer than 25min. Build Order Player 1 (Hissy) > Sniper > Scout car- dirt cheap, easily remade if lost > Sniper > *Sometimes a 2nd Scout car at his discretion > Guards- snipers rack up kills and 1 CP comes very early > SU85 > 120mm mortar if and when needed > T34/85 spam Player 2 (Me) > 3 scripts > all 3 HQ upgrades > T2 for fast ZiS > Shock spam > additional ZiS as needed > ISU152 until resources gone What it does - Completely negates early Flame HT - MGs are consistently stolen very early in game - Panthers+Stugs= no problem How it works Early Game First sniper from Hissy goes and caps a point, then rides around in car killing MGs and capping points. If he kills a MG I come take it. I can also flank and combat Grens independently because of the molotovs, but if they lock down a critical part of the map then Hissy will come to assist with snipers. Mid Game I retreat Engi to build T2 and start researching AT nades. Hissy gets mines down early and spams them throughout the game because Soviets float lots of munis. The combination of 3 scripts with AT nades, mine spam, early Guards, and early ZiS means that T2 vehicles are basically useless. The only decent counter to the sniper car is a 20mm AC, but those were lured over mines in most our games (and a lot of people were revealed them before the upgrade finished, so we were well aware what was about to happen). Even if a SC is killed, they are so ridiculously cheap they can be remade like nothing happened. The Snipers + Shocks handle the infantry and decrew Paks incredibly well. Considering most of the time we will have at least one stolen MG42, it just gets that much easier. Late Game (if there is one) The combination of T3/85 spam, SU85, ISU152, 2 ZiS, AT nades, Guards, and "Mark Vehicle" doctrine ability makes any late tanks a joke. The only real threat to our armor is a PG blob loaded with Shreks, but making the armor pushes in tight coordination from the snipers, Shocks, and ISU152s and the blob won't be much of a problem. *Pripyat On this map we both go for Guard Motor because the Shocks don't have very many flanking routes and 120mm is very deadly here. Hissy does the usual opening then spams Guards until T34/85, and I get some heavy mortars. Double T34/85 spam with two different people using Mark Vehicle is possibly the best heavy armor killer in the game. Extra stuff to know - the Soviet AT mines can also counter infantry - the SU85 itself is pretty weak, but in combination with Mark Vehicle it is a monster - I usually merge at least one conscript away to another unit at some point to reduce reinforcing and upkeep - Hissy can get Katyusha as blob stop gap before ISU if needed - Mark Vehicle includes a "recon" plane circling the selected vehicle that extends your sight - Guards will fuck up halftracks badly when targeted by MV ability - The Scout Car MG is easily capable of finishing off a HT that hits a mine - Self repair your T34/85 after ramming if possible. Usually they will focus on the tanks that are still functional, which means you will be out of combat. -Don't feel bad about floating manpower. More floating= more T34/85 + ISU152 later. In: Reborn |
Thread: Welcome to COH2.ORG8 Jun 2013, 18:02 PM
US #1? Never would've guessed. In: News |
Thread: Stuff Blows Up8 Jun 2013, 08:28 AM
Thats a big mystery, its pretty much the only thing he builds in 2v2 (other than Pios+Tanks) In: Replays |
Thread: PGs lover gets beaten by ISU-152 then he's sad about balance7 Jun 2013, 03:20 AM
how the fuck can you complain about game balance when you spam pg's and flamer ht's for the entire freaking game? LOL though PGs aren't that bad other than the 100% accuracy Shreks, they get owned by various things like tanks, arty, snipers, Shocks, flamers, etc. In: Replays |
Thread: Shock troop spam6 Jun 2013, 02:11 AM
Played a guy that made like 6-7 shocks today. Initially I used Gren blob w/ G43 upgrade supported by Ostwind. Later I got out 2 PGrens- they can't fight a mass of them head on, but sending the team in after a isolated Shock is a easy win. After I had the MP to back the Gren blob up with 2 snipers it was smooth sailing from there. |
Thread: I don't really know what I did5 Jun 2013, 17:40 PM
Anti tank mines from both sides are great against tanks, about as effective as Teller mines. Russian AT mines counter infantry too, with mixed results though never a bad idea if you are floating muni. German S (anti personnel) minefield takes way too long to construct, but its effects are comparable to PE sector artillery if there isn't a minesweeper nearby. However tanks can plow through the S minefield and take almost no damage. In: Replays |
Thread: RUN FORREST RUN!5 Jun 2013, 05:26 AM
nice replay, really enjoyed the ending, but i saw one thing i really hate from u. forgot about that, DOH! ![]() In: Replays |
Thread: COH2 Prototype5 Jun 2013, 02:54 AM
LOL MVGame In: Map Sharing |
Thread: RUN FORREST RUN!4 Jun 2013, 05:14 AM
Large diversity of units including -Snipers -MGs -PGrens -Scripts -Guards -Mortars -T34/85 -Panthers -Brumbar A lot of territory exchance, and a nice surprise ending too ![]() ![]() In: Replays |
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Latest replays uploaded by Basilone
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