
Profile of Basilone
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Broadcast: https://www.twitch.tv/Basilonereborn
Xfire: sgtbasil0ne
Steam: 76561198038510748
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Game Name: BasiloneReborn
Broadcast: https://www.twitch.tv/Basilonereborn
Xfire: sgtbasil0ne
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Game Name: BasiloneReborn
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Post History of Basilone
Thread: Best 2v2 Map [Developer]11 Sep 2013, 21:50 PM
Moscow, Duclair, Wolfheze, Rails, Winter Rhzev (minus blizzards). In: COH2 Gameplay |
Thread: Patch small arms changes DID NOT CHANGE DPS11 Sep 2013, 17:13 PM
In my experience whichever squad loses the first member almost always loses the engagement. IIRC the DPS is identical if both squads are full strength. If the extra DPS from the individual Kar makes them more likely to get the first kill then the engagement wouldn't be 50/50. The question is whether the quality of the Kar is more than enough to offset the quantity of the Nagants to give them a higher probability at dropping the first guy. Now I haven't done any calculations, but it seems like the defensive bonus from Gren vet 2 makes a much bigger impact than the Soviet vet 2 dps improvement. Plus on top of that the Grens can upgrade MG42 while PPSH is pretty subpar and doctrinal. The PPSH accuracy and damage statistics are actually pretty good on paper, but they only fire these incredibly short bursts instead of the sustained fire we would see from vCoH upgrades e.g. BAR/Thompson. In: COH2 Balance |
Thread: Give me a reason why KV8 is OP?11 Sep 2013, 13:30 PM
To me this sounds like: Piv is OP because I have to get some sort of AT weapon to kill it.... Why are you comparing a unit that kills squads almost instantly to a unit that rarely kills more than 2 men with one shot and misses very often. Just reinforces my point that- this thread has degraded to explaining the very basics In: COH2 Balance |
Thread: Give me a reason why KV8 is OP?11 Sep 2013, 13:09 PM
Not unless you decide to park it there in place for the rest of the game. Do you even play multiplayer? Since this thread has degraded to explaining the very basics, I'm done here. In: COH2 Balance |
Thread: Give me a reason why KV8 is OP?11 Sep 2013, 12:24 PM
As far as KV8 looking at it in Vacuum, It definitely is OP. And unless you are playing the game in a vacuum, its not risky at all. The fuel cost is cheaper than two T34/Pz4 which doesn't even take very long to get. Even if you do get a tank first, you are still looking at having a KV8 by around 14:00-15:00. The thing has more than enough armor+hp to survive long enough to retreat to your real anti tank units if you do get caught by another tank. And it isn't that important to use as "shock" unit. True it can almost instantly win the game if you catch the guy unprepared, but even if he does have anti tank it still really good for killing single squads without driving in to his base. In: COH2 Balance |
Thread: Give me a reason why KV8 is OP?11 Sep 2013, 06:15 AM
You get AT guns that vet up extremely easily (at which point absolutely wreck vehicles), they have 6 man crews, and if you are ever in danger of getting it decrewed you can just merge your standard infantry to preserve the vet. And oh yeah you have cheap mines, AT nades with no interrupt range, T34s that can actually damage tanks now, and a somewhat decent main gun on the KV8. Even if you are relying on SU85 as your only AT, you can probably get one and still save enough fuel for the KV8 by the time you actually accumulate enough CPs to use it. Regardless, even if it costed 2000 fuel that does not warrant it 1-2 bursting squads almost every time. It can even get a buff to its fire AoE so it can burn a larger area, but its not acceptable to insta melt squads. In: COH2 Balance |
Thread: Give me a reason why KV8 is OP?11 Sep 2013, 02:23 AM
1) STUHs, Brumbars, Flame HTs, and Panzerfwerfers are examples of high risk reward units because they die very quickly. KV8 is not a high risk unit, it has a shit ton of health. The only "risk" is if you poorly invested those resources without properly covering the other bases. 2) The thread is about whether the KV8 is OP or not, not whether the devs intended for it to be the way it is because shockingly not all dev intentions are the best e.g. Brit faction and CoH2 building mechanics. If the only thing that mattered was Relic's intentions we should just go ahead and close the feedback forums and let them do all their own testing/QA. In: COH2 Balance |
Thread: Basilone- Rickety Cricket, wayward516, THe_rEd_BeaR11 Sep 2013, 01:47 AM
vs Risin (US on Semois) Skipping a 4th rifle didn't pay off for you. If you either OP a fuel very early or dominate the map from the beginning it can help you get the M8 a bit quicker, but this game just wasn't the case because the map control was pretty even and by the time you made the OP you almost had the M8 anyway. You would want to skip a 4th rifle if you see early sniper spam, 3 or more early MGs, you want to backtech WSC, or you had a 3-4 engineer start with a early OP (this is something Seb and Marinez did often). After you made your early supply yard you were still waiting to build your T3 with a good bit of manpower floating, at which point your hands were tied because 3 rifles and no flamers won't win you engagements vs 4-5 WM T1 units unless some of them are isolated. Then you got the M8 and tried to go for the early knockout. The Pak and Volk kill was nice, but you spent almost another minute there near his base with that Airborne+M8 that didn't really accomplish anything else meanwhile Risin had great map control. The reasons for base rushing like that are to kill units or divert his attention and/or units while you multi task and take back other areas of the map. Once he saved that Shrek squad and got it back to full strength he was pretty safe because he could just stick it in a bunker or HQ and easily kill the M8. So after you noticed that the Shrek Gren was going to survive, I would have immediately turned around and taken the road on the left side to quickly get back to the middle of the map and force him off there so you could do some capping, in fact if you had another rifle or a sniper you could have been doing that while you were in his base. Also, never drive through the crossroads northwest of the church unless you recently swept it because there will be a mine most of the time. There are a few reasons to use Airborne doctrine against Wehr, spamming AB drops isn't one of them. Then once you lost both your M8s to that mine I thought it was pretty much over at that point so I just stopped there. vs tyanta (US on Langres) Lost your M8 to a very common mine spot which was pretty devastating since that was your first big investment and all it did was force 2-3 units to retreat once. Then the Ranger spam was a bad choice, I think you would have been best going for either artillery or strafe against that blob. Rangers are good against T3 vehicles, flanking MGs, and being able to beat 1-2 squads almost every time but they aren't going to do much against a guy that is blobbing up like that. Then you lost your first one that went in his base but didn't really do anything. Maybe would have been useful if used to flank with your rifles but instead it got killed and you got all your rifles pinned to 1 MG. A Ranger squad can be good, sometimes 2, but only with supply yard upgrades and as a supplement to your upgraded rifleman but not a replacement. Finally I think that the OMCG was a bad choice. Unless you are trying to do some classic 4es stuff its almost always better to get a Howi before the OMCG even if you did get early Rangers. Especially with all your fuel float you were better off to invest in certain things like T4, rifle upgardes, snipers, howi, etc. instead of rolling the dice. Either get OMCG as a last resort or to bolster an already strong unit composition. The only reason you "needed" that OMCG at the end was because you had some bad spending (and lack of) earlier in the game. remosu37 (WM on Sturzdorf) Not saying V>MG>V>MG can't work, but its definitely not something I would do on Sturzdorf. And if you are going to try it, you should pick a part of the map and try to lock it down, not send 2 units to each side of them map because he can isolate your MGs and flank you very easily and at that point only 1 supporting volk squad isn't going to do much. Try VVMGVMG because you really need a 3rd volk to keep him out of the buildings. If you are trying to go for a quick base pin you will definitely want a flamer. Otherwise just try to hold out because once you get a medbunker you can just use volks to combat buildings since he is unable to kill medics from inside- you will want that extra 50muni for more mines if possible. Rushing a Shrek squad in a HT is absolutely pointless unless he has a Howi, waste of a squad. Not sure why you got Storms either. Use them to: 1) kill WSC units 2) stop gap AT if you skip T2 3) emergency "oh shit" AT 4) smash Howis/emplacements 5) ambushing and destroying AT guns later in the game Do not use them to as a spearhead "shock" infantry unit because they aren't super soldiers. Their stats are very similar, maybe even identical to Grenadiers. Only use them in situations where Grens won't get the job done since they are more expensive and doctrine specific. In: Mentoring |
Thread: Best 1v1 Map [Developer]11 Sep 2013, 00:15 AM
Langres and Semois summer In: COH2 Gameplay |
Thread: Basilone- Rickety Cricket, wayward516, THe_rEd_BeaR10 Sep 2013, 22:56 PM
Watching these right now, sorry I forgot to check the thread. In: Mentoring |
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