Nice backpedalling.
If youd have checked the numbers, Assgren and PPSH dps are actually very similar.
Assgrens: 28.205/15.39/2.58
PPSHCons: 23.792/13.954/4.116
Assgrens cost 320, so you pay the equivalent Muni in a MP conversion, and each reinforce costs more.
On the actual topic of Assgrens though, they have a 5th man with 1.5 armor, which I do perceive as a problem.
(But that doesnt affect their direct DPS, just survival, again, as offset by higher reinforce cost)
Basically your suggestion as it stood would mean non-doctrinal Assgrens, for Sov.
Imagine what that would do to early game, in almost every matchup.
Now that youve revised it with tier requirement, its more reasonable.
I dont agree that Sov should be able to rely on Cons for LMG equivalency AI.
That is why the Penals are there.
You might want to re-read because I never back peddled on anything, I just added something to it. Secondly that was in response to Con, because I don't negotiate balance with people that don't actually play the game. Also I remember Pqumsieh saying on one of their patch preview broadcasts that their goal for balance in this game is that no strategy should be easier to execute than it is to beat. That means you shouldn't be forced in to using combined arms to beat someone else that is spamming one unit, at least not a basic T0/T1 unit.
And even though they do good damage, Penals are not a good early game 1v1 unit right now. The T1 takes far too long to construct and 360mp is too expensive. Even if the cost/dps ratio between Penals and Grens right now is very similar, Penals would still have a very hard time flanking MGs with such a limited number of units on the field. By the time a 3rd Penal hit there could already be 3 Grens and a MG42 on the field.