So much of a Coh game is moving your units up the map looking for the enemy. This means probing into Mgs at times. This equals mass retreating to your base.
And in most 2v2 games, there are long periods where entire armies are in base healing.
Having faster VP tick rates will destroy the game flow.
I was thinking they may have sped it up to get more players in/out of games for the tech test.
Dirty_Finisher was playing and trying to see how fast they could win on VPs. Trying to hit 10 minutes. He lost interest in playing Coh3 and went back to Coh2. But I think they hit 12 minutes for sure.
The few games I watched on streams rarely got to late game. This could be due to no ELO for any players yet.
I went for the same strat and made it to 500-0 in under 11 minutes in a 2v2 (will add screenshot later).
All I had to do was to drop pios on the vps and backcap with the kettenkrad, then build two flak 38's and camp for 10 minutes. This deletes any fun or strategy from the game, since there is not much the enemy can do, if one goes hard on this kind of playstyle. There is no comeback from a mistake or early fuk and You get punished even further You decide to tech against this.
In the predecessors you could have games anywhere from 15 to 60 minutes, where You can fuck up and manage to comeback with all kinds of strategy. Deciding a game that early has no appeal and is just boring af, this needs a change imo.
EDIT: ss attached:
https://ibb.co/J3fG71v