As the title suggest, the nerfs on the ost frag bombs in my opinion is bit too harsh, not only it cost a lot and only really damages infantry and has a small(ish) aoe. I get the that it came lightning fast on edges of the map with opportune angles. But now it's kind of a wast of munis.
So is there any chance the the nerf will get dialed back a little.
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Thread: Is there any chance that frag bomb nerfs be lessend1 Mar 2020, 13:05 PM
In: COH2 Balance |
Thread: Additional 10% armor bonus for panther at vet329 Feb 2020, 12:38 PM
Buffing panther armor also makes it better against everything else, and I don't think it needs that just because the Jackson is too good. I'm specifically talking about vet3 su85. In: COH2 Gameplay |
Thread: USF Doctrinal T0 units and alternatives to Riflemen.28 Feb 2020, 10:34 AM
well then, i guess we should see plenty of rangers in usf vs ost games. In: COH2 Balance |
Thread: USF Doctrinal T0 units and alternatives to Riflemen.28 Feb 2020, 05:33 AM
Well that's the point, by the time rangers show up there's usually 2 vet 2 lmg grens on the field. In: COH2 Balance |
Thread: Pwerfer on T328 Feb 2020, 03:51 AM
if it gets pushed beck by 35 it should receive a buff. otherwise it'd be a dead unit. In: COH2 Balance |
Thread: Pwerfer on T327 Feb 2020, 17:22 PM
I mean if the ostwind would be buffed to say 720 hp might be acceptable. In: COH2 Balance |
Thread: USF Doctrinal T0 units and alternatives to Riflemen.27 Feb 2020, 16:05 PM
To be fair Rangers(specially thompson ones) have a chance to get shreded by lmg gren, which is bot hilarious and kinda pf a bummer. In: COH2 Balance |
Thread: USF Doctrinal T0 units and alternatives to Riflemen.27 Feb 2020, 15:54 PM
So I'm thinking about units available to USF as alternatives to Riflemen the three are: Honestly, I agree with you man. 50% crit chance, like WTF make 100% USF don't have no snipers like if your gonna get doctrinal atleast make it 3 man. Also ass engies should have thompsons, Like what is there division called volunteer mechanic division with their puny ass m3's they need m4a1's man. Cav rifles, like what can I say what cavalry about them. I say they should start with 6 men and ger 3 thompsons on upgrade and have an optional 2x m1919 upgrade. Then they'll be cavalry. In: COH2 Balance |
Thread: Additional 10% armor bonus for panther at vet326 Feb 2020, 03:53 AM
Your missing the point, The guy is insinuating that giving panther +10% armor will make it "Immune" to TD's. In: COH2 Gameplay |
Thread: Additional 10% armor bonus for panther at vet325 Feb 2020, 16:40 PM
So I thinks stugs and JP4 should have their long ranges pens increased to 290 to facilitate your ideal vision for the game. See as comets/churches are "Immune" to their counters. In: COH2 Gameplay |
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