I propose the Sturm Command Squad
They come in storm doctrine instead of JCS at 2 cp's at 340 mp
They are essentially 6 man ass grens with 1 exception that they have 1 stromtrooper mp40 and no weapon slots.
They have sprint but no grenade assault instead of that they have smoke.
And just like the JCS they are limited to 1 at a time.
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Thread: Commander Update Beta 2021 - Ostheer Feedback20 May 2021, 06:34 AM
In: COH2 Balance |
Thread: RE: COH3 Request: Bring back infantry armor types20 May 2021, 05:55 AM
Honestly rather than having Infantry armor types the way it was in coh1. We could have armor and damage types like in rpg's for CoH3. they would function the same way as it does in CoH2. In: COH2 Gameplay |
Thread: RE: COH3 Request: Bring back infantry armor types20 May 2021, 05:52 AM
Well no. CoH2 uses the current system because it's much simpler to implement(code wise). In: COH2 Gameplay |
Thread: Volks mp40 vs stg44 vs no update20 May 2021, 05:37 AM
Well someone has no idea how the game works or maybe you playing are to many 4v4's and have lost all sense of how to play. In: COH2 Gameplay |
Thread: Volks mp40 vs stg44 vs no update20 May 2021, 05:30 AM
This ain't singular though, it's practically the truth. And if you want a suggestion give volks their own varient of mp40 with higher dps up the cost to 60 muni. In: COH2 Gameplay |
Thread: Volks mp40 vs stg44 vs no update19 May 2021, 17:00 PM
I love the Hypocrisy of the Balance team, Less expensive squad win when it comes to allies. In: COH2 Gameplay |
Thread: Brummbar performance18 May 2021, 17:44 PM
[code][/code] Here me out, AI tanks counter infantry, AT infantry counter tanks, so who should win a fight between them and why. This question is important in the question of Brum vs ATG. Brums are supposed to counters Support weapons ATG's included. In: COH2 Balance |
Thread: Commander Update Beta 2021 - General Feedback18 May 2021, 12:47 PM
Ass Guards can get 2x Elite Zooks, There is your answer. In: COH2 Balance |
Thread: Brummbar performance18 May 2021, 05:33 AM
keep everything the same and give it one less shot in HP to take. Retain the firepower so its still a great shock unit but make it more risky to use. if you want to bump some resources down a bit fine, but really I think thats all it needs. Its not the power that is the issue, one shots are flying all around the battlefield at that point in time. its really the fucking beefiness with it that throws the balance off. So it comes later than all TD's and just as much or more than TD's and should be even less easier to use than them???? Like wtf. The only thing this can counter is infantry and support it cant even deal with mediums. In: COH2 Balance |
Thread: Brummbar performance16 May 2021, 03:38 AM
So you wan't to pay less money wait for less time and also be able to easily kill it. Really nice argument. I think you should make pak 40's one shot mediums then. In: COH2 Balance |
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