Just move it to CP1, and its good
RE builds cover for 3-4 pathfinders to snipe. Pathfinders w/ zooks then spot for mortar/50cal/ATG. Is there a counter to this strat other than waiting for p4?
i think someone already post a post like this. he said (CMIIW), its not pathfinder that's too strong, but the snowball effect that make this strat is hard to counter coz pathfinder can see and tactically battle anything from the start of the game
Many time my infantry unit losing when fight because It likely intended to miss without any reason except RNG.
-IS with 2x bren vs panzer granadier. PZgren just running from logn range untill can get into close range.with no man dropped.
-Penal lose in fight vs grenadier at close range.
In my experienced this mostly happened to infantry section. somematch they dropped enemy like a flies some they didn't even want to kill enemy.
because sometimes without your consent you are in green cover and sometimes you are not
Its L2P issue
or is it a troll?
the firefly mg has roughly the DPS as 2 conscript models. that is not AI, its fireworks. it also only shoots out to 35 range, nearly half of its max range.
claiming that ~7 dps at point blank and ~3.5 at 35 range constitutes "having AI" is a fools claim that is grasping at straws
the elefant ALSO has a hull mg, and that hull mg dals about double the damage (~15 long and ~4.5 @35) but nobody claims that the elefant has AI, on the contrary, its universally accepted that the elefant has no AI/ because its insignificant AND requires the unit to be out of position to utilize.
incase you wanna claim the elefant is too slow, the pwerfer also deals nearly double more damage (about 13 close and 4ish at 35) the firefly, yet i have never once seen it fight off a flank nor rush in to stop capping infantry with its tremendous and totally worth mentioning....
no 60 range TD has any AI to speak of (that last bit is implied)
OK, good point
The panzerwerfer has an MG on the top of it. It's equally revevant to the role and balance of the unit.
wow.... how can someone exlplaining so much how JP4 is good as it is, and you only quote that?
im saying it coz he said no TD has AI, and im not pointing it as a balance issue equally
No TD has AI, that is not special about the JP4. Yet, the JP4 has superior AT capabilities. The Raketen is good, OKW does not need some AT compensation on the vehicle part.
It is a bit clunky as I said, but this resolves itself at vet. It also is quite durable even before vet2, the armor is enough for mediums not being a threat from the front as well as for bouncing an occasional ATG shot.
I am actually less concerned about the vet0 JP4 than about the JP4 once it vets up. It is almost unkillable (or you force a usually favorable trade) while having top notch ROF.
Firefly has mg on his turret
raketen is not good, just fair, and im not saying they need buff or anything
ofc they deserve superior AT capabilities, coz dont have turret, no scope, can't repair itself, dont have tullip, dont have hvap, can't see the enemies after you shot it, what's more?
you saying it unkillable, coz IMO you are properly play it, but when allies properly play it too, it's killable
Allies have better tools to melt axis armour because axis armour is just better overall, esp stock tanks. Mostly allied doctrinal tanks are on par.
If axis had better armour still and allies had the same level at tools as axis up onto mediums that is, that axis would waltz over allies like no tomorrow.
Getting buffed and some compensating nerfs happens to allies in the same amount.
Allies have superior arty overall, maybe infantry too
su85, jackson, firefly are stock and they are doing great at the moment as TDs
This is not an 'Axis vs Allies' topic, I am not going to dive into that.
Every TD has strengths, but all of them have an exploitable weakness. I've put my arguments to the table more than once already, so I'll keep it brief here to not overly repeat myself.
Panther and Stug have 50 range vs Allied 60 range TDs. Allied TDs in turn have good guns, but are fragile and/or slow. JP4 is a bit clunky, which gets solved at later vet stages. But that's it. It is durable, has a great gun for what it needs. Allied TDs do not dominate the Axis stock verhicles as much as the JP4 dominates the Allied ones. And the Raketenwerfer is not an issue that the JP4 needs to compensate. If OKW needed to compensate for a weaker ATG compared to Ostheer, their Panther would also need to be stronger, which it is not.
IMO, you keep saying it like just JP4 vs allied TD coz its never happen in real game. And in a real game is never without a doctrine. JP4 is not durable before vet 2, and their gun miss by a lot. JP4 no turret and cluncky move and no AI capability for OKW is a weakness
raketen really on a tight spot at the moment, they are only shine when they came out, after that they'll lose miserably againts allied META
i am not ask you to dive on allies vs axis, it just OKW vs allies things
Then formulate proper arguments why and where my logic is wrong. I've given multiple viewpoints on the JP4 throughout this thread, there is no "vacuum" comparison.
My point is that I am having no real issues with my JP4 against ATGs. They can hamper the effectiveness, but are no real threat. Even a double tapped JP4 can still win against a counter-diving medium unless it is completely unsupported. This issue is exacerbated at vet2.
it's like saying panther no real issues too againt ATG. JP4 has to micro a lot if they dive (maybe except dive from the front). like everyone said it's never been vacuum.
SU85 has his scope, Jackson can repair it self, Firelly has tulip. <<< this are things that are really really great for TDs
IMO, in late game where allies have so much tools to melt axis tanks, HP increase can help
I dont know why if Axis get a bit of advantage, they gettin anothers nerf...
wow... another okw nerf
meanwhile SU85 with mark target can melt anythings
You are focusing too much on the unit in a vacuum. The JP4 is not OP at all, and is fine just how it is. Don't touch it.
If you are having a problem with JP4 then you aren't using AT Guns. End of story.
Thread: Balance27 Aug 2021, 11:03 AM
I think, it just Soviet that really strong, other was fine.
played mostly on 2v2 and againts Soviet airborne and guard motor is so difficult
with LEFH nerf is really hard to counter mortar HM, and katyusa range that goes far away,
and btw, why katyusa range farther away than werfer/stuka, is it anyone notice this?