Should you have done your daily prayers to the RNG gods, that thing wouldnt had happened.
I did! I sacrificed 3 x vet3 Gren squads upgraded with Lmg42 into T34 tanks in honor to the RNG gods but it seems they weren't pleased.
Thread: IS-2 Frontal Armor 29 Jul 2014, 21:46 PM
Should you have done your daily prayers to the RNG gods, that thing wouldnt had happened. I did! I sacrificed 3 x vet3 Gren squads upgraded with Lmg42 into T34 tanks in honor to the RNG gods but it seems they weren't pleased. In: COH2 Balance |
Thread: US faction able to go at will over population cap (normal?)29 Jul 2014, 21:40 PM
You know about it but... is it planned to fix/rework that result from design choices? In: COH2 Balance |
Thread: IS-2 Frontal Armor 29 Jul 2014, 12:57 PM
Try urself Tiger vs IS-2 and tell me. Prepare to pray to the RNG gods. I did but it didn't work. In: COH2 Balance |
Thread: IS-2 Frontal Armor 29 Jul 2014, 12:43 PM
Yes, it's a good point to talk about medium tanks. I think tank battle system should be reworked, maybe increasing HP on heavier tanks but decreasing armor. The fuel and mp cost to get a Panzer 4 is almost the same as to get an IS-2. With the difference that you can build 4xPanzer 4 and the IS-2 will still rape them all. (As soviets, you can deal with T3 with AT guns and mines until your heavy tanks comes). About this video, is not a bug, It happened before with 2 tigers + pak + p4 in Semoiskaya vs 2 iS-2 and it was a pain. In: COH2 Balance |
Thread: IS-2 Frontal Armor 29 Jul 2014, 11:22 AM
Hi all; I want to discuss about IS-2 frontal armor that in my opinion is too heavy, that means that medium tanks and paks have serious troubles to penetrate it. In this case, you can see in the video that I find an IS-2 self repairing and can't shoot at me (glitch) but it shows how strong is its frontal armor. 2 Tigers + Pak(vet2) shooting at him seems like tickling him, the help of a jagdtiger was needed to kill the tank (you will see long distance shoots coming from south). It was thanks to the Jagdtiger that we could finish the job. Despite of that, it took over 1 minute to kill an inmobile target with 4 AT cannons. In: COH2 Balance |
Thread: Heavy call ins > T3 + tiger tanks27 Jul 2014, 15:28 PM
It is faster than my 2 tigers. My p4 is faster but will be meatshield if I try to flank them in the position where he was standing the hole game. In: Replays |
Thread: Heavy call ins > T3 + tiger tanks27 Jul 2014, 14:14 PM
I did not see the reply but it sounds like the same problem I faced on this map playing 1v1. One question, did you try making teller mines to cripple their is2? I did not, but that wasn't the problem, because Teller mines are good for preventing flanks but he was coming from the front, and it's risky to plant mines there because a single explosion will blow up the mine. Specially when he had mortars. In: Replays |
Thread: Heavy call ins > T3 + tiger tanks27 Jul 2014, 10:39 AM
Hello, I'm posting this replay to show you how a (good team) can make it great in early-mid game but being affected by what I think it is something not fair. We were dominating early.mid game, we bet for medium tanks to keep our superiority, supported by schreks, raketenwerfers and paks. The real problem came when the enemy hit his first IS-2. You will notice on his first engagement that a pak and a few panzer4 shoot at that tank without even penetrating a single bullet. After watching our enemy strategy, we decided to build for heavy tanks (as we had a good early.mid, we cuold make T3 + heavy tanks) but the problem remained. Tigers being penetrated so often, Panzer4 being useless, panzerschreks and paks bouncing on that armor. I made an attack from 3 different flanks with 2 tigers, 1 p4 and 2 panzergrens with shrecks with a really bad result for me. I agree I did it wrong with panzergrenadiers because I felt frustrated and I decided to sacrifice my squads for 1 more shot to try to kill those beast but I failed. well, I hope you can tell me something in that replay. This map have fuel next to every base so that guarantees that everyone will have decent fuel in late game for at least a heavy call in. In: Replays |
Thread: The SU7621 Jul 2014, 09:36 AM
It should be something like the mortar tank from USA but firing only when not moving. In: COH2 Balance |
Thread: USA vehicle exiting abuse20 Jul 2014, 11:36 AM
This issue should be fixed in every game mode. Just don't let capture/join vehicles if you overpass 100 popcap. I.E: you have 95 popcap and you join an M10, your pop is now 105, after that, you are not able to join more vehicles/build or reinforce any unit. You can build 10 shermans and exit crew for building more, ok, but you won't be able to use all at the same time. I think this is fair. In: COH2 Balance |
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