ISU range from 100 to 70. But nothing about Squad wiping?
I can't see nothing in the change log.
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Post History of KyleAkira
Thread: ISU-15223 Jun 2014, 18:29 PM
In: COH2 Balance |
Thread: Your opinion on "Germans" being renamed "Wehrmacht"?23 Jun 2014, 11:13 AM
OKW and Wehrmacht would be fine. Doesn't matter that wehr in coh1 was on the western front. everyone will understand if you say OKW and Werhmacht. In: Lobby |
Thread: ISU-15223 Jun 2014, 10:48 AM
These days double ISU commander is becoming very popular, I doubt you can handle it with your double tiger commanders. All the enemy needs is a Spam of AT guns and ISU. I hope the patch will fix that shit. In: COH2 Balance |
Thread: want to buy WFA single faction23 Jun 2014, 05:40 AM
20 € is an affordable price for both factions. 12 € for each one. Will you miss the expansion for years? really? In: Lobby |
Thread: Long range weapons (autofire)23 Jun 2014, 05:29 AM
Was it in the radar the units that had a shooting range of 100?. I'm not saying about they modified the max range of the units but if they did modify the range of these units "couldn't somebody" talk about it? *blink *blink In: COH2 Balance |
Thread: ISU-15223 Jun 2014, 05:25 AM
What's the range of a PAK/ZIS gun? In: COH2 Balance |
Thread: ISU-15222 Jun 2014, 15:26 PM
Is elephant nerfed? In: COH2 Balance |
Thread: Long range weapons (autofire)21 Jun 2014, 23:55 PM
ISU and Elephant have been fixed. I can't say how, but they aren't going to be a problem anymore. Really? Good news then. Can you tell me if soviet mines have been reviewed? I expect no more squad wipes from Isu/mines, and stronger counters for elephant. In: COH2 Balance |
Thread: Long range weapons (autofire)21 Jun 2014, 22:41 PM
Hi all; With this post I'm trying to discuss about something I think it goes against strategy which I think (It is / It should be) the brand of COH series. I'm talking about long range weapons that autofires/auto aim. Mortars are Ok in this issue but Elephants/Isu-152 and as far as I could see on WFA replays there will join more weapons like these (some kind of small howitzers that fires through buildings). I personally would like this kind of features to be used from a manual firing (manual barrage / aim)so the role of these weapons may be to fight static units like mg's / at guns. Otherwise this game will benefit the guy who plays defensive, I could see from the replays enemy infantry attacking and pushing, being wiped by that unit from a large distance. This is just my oppinion, I'd like to listen other guys who tested it in the Alpha test. In: COH2 Balance |
Thread: M3 + maxim + Sniper spam 2v2 - Early game19 Jun 2014, 06:56 AM
4 x Scout car (2 per player) and rush for the snipers. Before that, you will need 4 grenadiers to maximize your capping and get the fuel for the SC. In: COH2 Balance |
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