This game had everything, King Tiger, SturmTiger, PZ4 Command Tank, IS2, SU76 spam, Comet Tanks, AVRE Churchills, and both sides lost a shit ton of units.
Don't forget the blobs.
The pinnacle of unit preservation of this game was a Vet 5 Jagdpanzer, that thing is a beast ladies and gentleman !!
Anyway, we had fun playing it, hope someone has fun watching it.
ISU152/IS2 envies the KT on the "wiping whole squads" department, that's where it shines.
I mean, it's a great infantry destroyer, perfect for defending VPs, if you want to fight Tank Destroyers (firefly, m36, su85) then you should build proper counters.
I think the KT is fine.
EDIT: Jagdtiger on the other hand needs to have the "crew shocked" debuff gone, this is a leftover from when it could shoot through walls, now it's not needed anymore.
(But again, it's not possible and it would be very very costly to fix this. Beside that' you would then need a Client-Server model which is not practical)
That`s sad to hear, a rejoin system would be perfect for the series. I hope that in the future (coh 3, who knows) Relic implements this.
Not if there are 5 Volks squads with 10 shrecks... Then your vehicle disappears magically in under a second bro !
Bait them with infantry then. I really think you should give demo charges a try, they are marvelous against blobbers.
These kind of players usually don't have a ST pio with a minesweeper near the blob.
Another useful thing to do is to put a flare on top of or near a demo charge, so when the flare reveals the blob you can properly blow the whole thing without risking a veihcle or infantry.