Well, they do have medics now. Almost the same price as medbunker, AND you can move them to the frontline for extra AOE-heals. Medbunker just sits there and heals you for 60 munition throughout the match.
Over last 2-3 patches they got some non-doc tools to by-pass that - WASP armor buff, THAT BLOODY MOVE ACCURACY INCREASE, and Capitan Price himself. And some doctrinal stuff too - asssections.
My guess would be some sort of interchangeble abilities, like - build t3 and get free medkits, build t4 and get small discounts when reinforcing. You can get only one, and you can choose one, when t3 or t4 is built.
Medics I’m not using, they’re awkward af and just do whatever they want. Plus the mp is better spent elsewhere.
Don’t make me laugh, I play Ost and UKF and none of what you said has anything on Pgrens in terms of power level, which is fine, but again Sections get better healing to compensate. It’s not an error, it’s a design.
Disagree on choosing bonuses, Ostheer isn’t built on choosing benefits.