Penals’ comparison is Panzerfusiliers, not Panzergrenadiers. This is your Renegade comparison with no basis on reality.
60% in the tourney is perfectly fine. A lot of people just quickly ended the game with Osttruppen and 42s into vehicles.
Just because you SAY you’re not wrong doesn’t mean anything when your points are garbage.
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Broadcast: https://www.twitch.tv/stormjager_live
Steam: 76561198021567998
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Post History of T.R. Stormjäger
Thread: Will they address Panzergrens in the new patch?26 Nov 2020, 10:17 AM
In: COH2 Balance |
Thread: Will they address Panzergrens in the new patch?26 Nov 2020, 08:51 AM
PG are hardly mainline infatry. This is factually wrong. Min 4 elite infantry at 0 muni cost will not become “useless” from OP just from a 30 sec delay. In: COH2 Balance |
Thread: Will they address Panzergrens in the new patch?26 Nov 2020, 05:28 AM
Fully agreed. I’ve been saying Pgrens should be moved back to T2 for months. In: COH2 Balance |
Thread: First Quarter 2021 Balance Patch25 Nov 2020, 14:34 PM
4man grens need something so they don´t get insta wiped by arty True. If only they had a 20% received damage reduction at vet 3... In: COH2 Balance |
Thread: First Quarter 2021 Balance Patch25 Nov 2020, 12:57 PM
Judging by Sander93’s thread, it seems highly likely that my old proposal to lower Ostheer medkit costs from 15 to 10 will make it to the preview. Other than that, I’m not sure what kind of buff LMG Grenadiers could be given. I did have an idea to give them a unique “hit the dirt” ability that immobilizes them (can cancel it after 10secs or retreat immediately) which would give them 5-10 extra LMG42 range. This both fits their role and plays to their strengths and defensive nature without being overbearing. Not sure what else could be done. What kind of changes do you have in mind? In: COH2 Balance |
Thread: First Quarter 2021 Balance Patch25 Nov 2020, 12:03 PM
Snip Hit the dirt for Grenadiers seems a bit too much like a straight damage nerf. What I would do is give them a more specific hit the dirt, maybe called “Deploy in position”, which would lock grenadiers in position on the ground for 10 secs minimum (can only retreat in that time not get out of it until 10secs finish), and would complement their long range role by maybe increasing their weapon range by 5, 7 or 10 and in turn giving them a minimum range of 5-10 (can’t engage squads until out of that range). Seems more fair, usable, better synergizing with their role and adds a nice defensive nature to them. In: COH2 Balance |
Thread: First Quarter 2021 Balance Patch25 Nov 2020, 11:51 AM
Spamming riflemen in 1v1 is a surefire way to get rekt. Even if you go 5 infantry squads (3 rifles 1 officer 1 elite) it opens you up to a lot of manpower bleed from enemy infantry, vehicles and support weapons because you don’t have spare manpower to buy support weapons. In no way does USF infantry need a nerf. Sections and Cons could be rebalanced with some aspects buffed and some nerfed, but not in a clear cut nerf. In: COH2 Balance |
Thread: First Quarter 2021 Balance Patch25 Nov 2020, 11:18 AM
With all due respect, it’s theoretical for you, not me. In more than 15 games with these changes (Removed RA bonus from 5men, Osttruppen timing nerfs, T1 skip nerfs) on miragefla’s mod with him and other lv17-19 players in 1s and 2s we extensively tested the Ostheer changes and found the faction to be in an excellent spot after them. These conclusions are not absolutely perfect, but are certainly much better than theoretical predictions. In: COH2 Balance |
Thread: First Quarter 2021 Balance Patch25 Nov 2020, 09:40 AM
What will happen when normal grens go up against vetted rifles with two bars. They’ll have to use positioning to keep distance and combined arms to win. 5man Grens and Osttruppen will also be options, toned down from the current OP state into a balanced state so that it’s fair. Ostheer will be in an excellent spot after 5man Grens and Osttruppen merfs, as well as hopefully a Pgren move back to T2 and the nerf to T1 skip builds. In: COH2 Balance |
Thread: First Quarter 2021 Balance Patch25 Nov 2020, 07:21 AM
Putting the Stuka anywhere other than Mechanized HQ is a giant buff to the unit and the faction. In: COH2 Balance |
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