Livestreams
|
|
|
92 | ||
|
|
|
84 | ||
|
|
|
31 | ||
|
|
|
22 | ||
|
|
|
132 | ||
|
|
|
18 | ||
|
|
|
7 | ||
|
|
|
6 | ||
|
|
|
1 | ||
|
|
|
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.47970.872+3
- 2.1120398.738+11
- 3.425219.660-1
- 4.435301.591+4
- 5.377196.658+2
- 6.527341.607+5
- 7.11730.796+4
- 8.12957.694+9
- 9.1349749.643+1
- 10.341122.737+2
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
17
Download
2871
Board Info
859 users are online:
859 guests
0 post in the last 24h
1 post in the last week
5 posts in the last month
1 post in the last week
5 posts in the last month
Registered members: 67284
Welcome our newest member, Xmlljhbo
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, Xmlljhbo
Most online: 4501 users on 26 Oct 2025, 01:00 AM

Just AT gun from US/UKF/Sov plus some at squad and it's generally enough. If You add and other tank ostwind will lose its power completely. Also remember that once damaged ost struggles with repairs more than other factions. But it's true that because of ostwind allies playing against ostheer will finally have to think of some AT options earlier. This, in my opinion, was a desired thing. Allied infantry would just walk all over ostheer infantry simply because they didn't have to prepare for taugh light vehicles (flame halftrack or 222 are very delicate so were relatively easy to fend off). Now ost finally has something that will require heavy investment in anti tank options earlier reducing the manpower you spend on boosting your infantry against ost infantry.