on a more serious note:
while the snipers killed exactly as much cons, they only dealt half of the damage in the post match statistics
i always had the feeling that this stat was bugged, now i have proof

Thread: sniper damage dealt bugged18 Feb 2017, 01:36 AM
insane replay of me crushing noob opponent on a more serious note: while the snipers killed exactly as much cons, they only dealt half of the damage in the post match statistics i always had the feeling that this stat was bugged, now i have proof ![]() In: Replays |
Thread: The issue with Ostheer Tech 4.17 Feb 2017, 19:31 PM
i just watched that replay. your opponent missplayed that badly and brummbar+gren+pak 40 were not enough to stop cromwell from killing the brummbar and it almost got away, so claiming that the brumbar beats the cromwell is even in this case pure bullshit In: Lobby |
Thread: Ostheer Panther15 Feb 2017, 17:33 PM
its not just its terrible moving accuracy, but also the fact that its base accuracy at far is 25% lower than the OKW panther dont expect changes soon, out of scope In: COH2 Gameplay |
Thread: Pz.Kpfw. VI - Tiger12 Feb 2017, 14:36 PM
Pios get better at repairing with veterancy, am i right ? yes, vet2: +20% accuracy, +62.5% repair rate but good luck getting a pio there i think the tiger needs a small armor buff, it having less armor (200 iirc) than a panther (230) is just ridiculous edit: tiger 300, panther 320 other than that repair nerf for wfas ![]() In: COH2 Balance |
Thread: USF emplacement8 Feb 2017, 17:31 PM
you guessed that right, its called static gameplay because it is static But what do you call axis mgs that can actually pin entire blobs in a couple burst and camp on their fuel or vp??not static Hell the fighting pit is way more easily countered than both 42 and mg because they can move and it cant im not talking about the bofors here. this is not a question of OP or UP, its just that static emplacements make boring gameplay, while mobile mgs offer more room for diverse and interesting gameplay In: COH2 Balance |
Thread: Tactical support regiment (aka Arty cover clutch)8 Feb 2017, 00:31 AM
It's an ability when you move out of its AOE you opponent just lost 250 Munis. If you are stupid enough to stay in the AOE, then it's your own fault.again, with recon run one can call it in slightly behind enemy lines, so if you retreat you will be in it for a bit actually that was just bad play by the okw player
nerfing the AoE to what the UI tells you might actually be enough to balance that ability
well, don't want to compare genital lengths here ![]()
i dont know whether the actual range is bigger or not or compared to others, but yeah, making it sector based or nerfing its range is a sufficient way to nerf it, although i believe that with the pinning of inf it still would be annoying to play against In: COH2 Balance |
Thread: what to do?8 Feb 2017, 00:14 AM
HOW did you lose on minsk pocket as axis?!? thank you very much for your most valuable input, your inteligence really pours out of your comment just like the colours out of your profile pic on a more serious note, comets+ arty cover on their side and quite suboptimal play on our side. have you never lost a game as axis on minsk pocket? oh and if you are generous and decide to invest your most valuable time into watching this replay of me coh2-scum, feel encouraged to leave even the smallest comment behind in the following post, me and my mate would surely cry tears of joy because of such honour https://www.coh2.org/topic/59089/2v2-wehr-okw-vs-double-brits-replay your humble servant, scratchedpaintjob In: Replays |
Thread: 2v2 wehr+okw vs double brits, replay8 Feb 2017, 00:04 AM
first of all thank you very much for taking the time and reviewing the game, much appreciated! yep, just looked at the replay again, there were quite a lot of moments where i could have pushed actually this is one of the two point where i believe you are wrong. the luchs was amazing later on and helped greatly on the left side i hoped to get out a second panther, as i feel that stugs and especially P4s dont cut it vs comets i tried to stall his costly unit with my not so costly unit, but yeah, bad idea we tried to do just that, but my pak for example couldnt get out in time because arty cover was way back because of recon run yep, we have to improve on that The right side of the map was given over to the Brits when all you needed was one flamethrower pio and a gren to push him off.early on that may have been enough, but once the comets were there i had nothing to stop that. stugs get circled, p4s..., p5 still lose to comet,... i wasnt quite sure how to handle the left side at that point no insult taken ![]() i think it wasnt vet 2 at that point, was it? try to get my 222s to vet 2 before i get them back, but yeah, i got baited and fell for it like a nub thnx
actually i think we might have been better off with blitzkrieg, the arty was indeed nice but didnt save us the game, while smoke and stuka cas might have Largest problem here seemed to be map control. You lacked the right side of the map almost the entire game and occasionally lost the left. yeah, as i already wrote above, we were too passive thnx for all the input, will discuss it with my mate! In: Replay Reviews |
Thread: Skill Based Abandoned Vehicles 7 Feb 2017, 22:52 PM
I think only certain weapons/abilities should cause abandons so one knows when they can get the abandon critical to go off and so the opponent can better judge when they should dive in or not. is it possible to mod for example that only shots from the rear (and i mean the rear 90 degrees by that, not the "rear" side armour) can abandon a vehicle? In: COH2 Gameplay |
Thread: Tactical support regiment (aka Arty cover clutch)7 Feb 2017, 22:50 PM
i'm sorry but to prove a point one needs to have some kind of basis of experiences or facts to argue, but my facts are ignored or you say something like but I can't take a random screenshot as a proof that the arty hits units outside of its circle. im not gonna reply to you anymore, as this thread is on the verge of derailing completely, if you want to argue further with me or want a 1v1 to prove your skill, pm me In: COH2 Balance |
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