
Profile of scratchedpaintjob
General Information
Register Time: 14 Apr 2013, 14:24 PM
Steam: 76561198035360940
Nationality:
Germany
Timezone: Europe/Berlin
Game Name: scratchedpaintjob
Register Time: 14 Apr 2013, 14:24 PM
Steam: 76561198035360940
Nationality:

Timezone: Europe/Berlin
Game Name: scratchedpaintjob
Signature
“Ha! They're scratching your paint job, Helmut!”
Post History of scratchedpaintjob
Thread: Arguments against possible upcoming OKW/UKF nerfs4 Mar 2017, 16:58 PM
together with the heading i would rather say it does. but anyway, i will make a poll In: Lobby |
Thread: Arguments against possible upcoming OKW/UKF nerfs4 Mar 2017, 16:34 PM
This relic-made graphic contradicts your statement Picture honestly, i disagree completely with your thought, especially because changing that WILL change the 1v1 dynamic completely. its just the nature of 4v4, that some units scale better into teamgames and some scale worse, therefore one has to choose for what to balance would you be fine with me opening a poll in another thread and quoting your post there? cause i feel that most players would disagree with you aswell In: Lobby |
Thread: 4v4 Annihilation Tournament4 Mar 2017, 13:47 PM
it is always a pleasure to see relics effort in helping the competetive scene grow larger and better In: News |
Thread: Arguments against possible upcoming OKW/UKF nerfs4 Mar 2017, 10:15 AM
that is just not true. i tested it with cheatcommandsmod and the cromwell wins more often than not In: Lobby |
Thread: Arguments against possible upcoming OKW/UKF nerfs3 Mar 2017, 22:01 PM
what is wrong with okw being op in the lategame? it clearly has weaknesses, especially in the middle game... In: Lobby |
Thread: Volksgrenadiers & Obersoldaten3 Mar 2017, 17:18 PM
but try to give them a chance, and you'll be surprise!i have tried them them a bit, also with spec ops doc stgs and they just dont cut it
i ususally play 2v2+ and have only recently started to play 1v1, but in my experience it is 100% worth to kill an ober squad with a volley, thats a hefty amount of manpower and munis down the drain for the enemy In: COH2 Balance |
Thread: Volksgrenadiers & Obersoldaten3 Mar 2017, 15:59 PM
Reinforce too long? Then don't let them lose models! in times of calliOP and lmfao matress even pro players have trouble keeping the squad alive. now, keeping all models alive, thats just plain bs In: COH2 Balance |
Thread: Features that affect gameplay before the match even begins. 3 Mar 2017, 15:53 PM
the way that man power is allocated to popcap, and how popcap/mp isn't affected by strategic points changes the core philosophy of the game and lessens the impact of strategic cut offs totally agree. i feel that in many aspects vcoh had a lot more thought put into it than coh2. you can really tell that they aimed for that 95 score when making the game In: Lobby |
Thread: Show Us Your Rig3 Mar 2017, 15:48 PM
750 watt is way oversized, 550w is on the safe side, trust me. 100w for cpu 250 for gpu 50 for rest so you have 150 watts more than you need, which is 100% safe even when overclocked! there are too many cases out there to give a clear recommendation, i personally have the phantek enthoo pro, whhich is not the cheapest but very good. get a good cpu cooler, for 40 bucks you can get something which will last forever (the cpu cooler is the only thing i took from my last pc for my recent build) and before buying, post your final decision here, so that nothing gets overlooked ![]() |
Thread: Show Us Your Rig3 Mar 2017, 10:45 AM
570watts is more than enough (if it is a good psu) for any pc with a single gpu today, even with serious overclocking corsair has some PSUs, be quiet e10 and 11 are very good aswell. do NOT save money with the psu, because if the psu fails, it will barbecue your pc (happened to me once, never again) i personally would rather get a good 8GB rx480 custom than a 1060 get a good case with retrieveable dust filters
no, 99,99% of all prebuilt PCs are shit |
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Latest replays uploaded by scratchedpaintjob
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