Conscripts are the only squad of being able to run up to a Brummbar due to 7 men and oorah, and even this at a hefty MP price.
This shouldn't be possible to do to a brumm, that kind of defies its purpose. |
Alright, here goes, my first balance thread also known as my coming out as a wehraboo or whatever.
/snip/
Hey,
You seem to have some idea of statistics based on your data collection, you should also know you presented it in a skewed way based on the small sample size, also on your lack of impartiality in your win loss table.
With more matches and just win/loss and some defining data, you might have a case for OST being under-powered, although I doubt it. |
IS-2 exists? Huh and I thought it was a fat T-34/85. It's not intimidating except vs lone AT guns and its appearance frequently means a bigger, meaner Tiger brother appears soon (lacking fuel for TDs). At which point it might as well give up.
What do you mean? the t-34-85 is really good(in my personal experience), esp against wehr p-IV. Soviet is my most played faction also. |
Honestly, if he hacked, he will never admit it.
So many of those are suspicious, even allowing him to explain them away is preferential treatment.
Liar will lie until the end.
You should all save your energy and ban Deadbolt and Kimbo(Kimbo most likely knew, if not, he 100% indirectly benefited from pings etc), the community loses nothing by not having them in tournaments.
|
IS-2 Heavy Tank
Vet 1:
Unlocks the "OF-471 Fragmentation Shell" ability.
Vet 2:
+50% weapon rotation speed.
+25% range of fire.
+20% accuracy.
Vet 3:
+30% reload speed.
+20% rotation speed.
+20% maximum speed.
+20% ac/de-celeration.
Thank you! |
IS-2 is weak until 2 stars. Need play very carefully and gain exp.
How does it become good at vet-2? |
The biggest issue with Heavy Tanks at the moment is that they are not worth the Population with how they perform. Rather than straight up buff the performance, I would rather see IS-2/Tiger/Pershing dropped down in Pop cost.
I feel like Tiger ace is fine at least |
what i would like, is a pop reduction but add a muni income reduction (sort of like how pop cap reduces MP income, but with muni)
then you can build as many as your pop cap allows, but good luck mining to defend it, or having a snare ready for a dive.
then its not a hard cap, nor does it cripple your arm composition but it does impact your economy, especially if you build a bunch (like in team games)
Thats a really interesting idea, I would like to see how that worked in game |
- I would agree if the graphics didn't suck.
- Planting food and hunting is way too boring.
- And when blobs fight its hard to see what is happening. Pixel soup.
- And there are too many factions. But that is just taste.
That is what makes COH so much better. Fewer units and you can see what is happening much better. It is all around an easier experience. But it has a few completely retarded ideas thrown in so it gets 67 viewers on Twitch while World of Tanks gets 6.7k viewers.
Snipers are debatable. They are more of a cancer for certain factions.
Just played a game of mortars landing every where all game long... out microed opponents and still lost badly to RNG. Their mortars killed you on the move with no sight, they win!!! Wasn't that fun!!!
Seriously, this game is a joke. Should be the best. Instead they cant even get people to play it for free. I rest my case.
I do agree that mortar projectiles "following units" is wrong, it should be easy to dodge mortar shells if paying attention, when I am running around on a point and still get hit by every shell and its not even a barrage, can be annoying. If mortar shells auto-fired at where infantry was, rather than seemingly adjusting in flight(if that is how it actually works). Then it would be much better.
Mortars do need to be able to effectively and accurately punish suppressed infantry and mg teams though. |
but you claimed many people would in this particular thread, didn't you?
I'm going to refer to english not my first language for this one. FI |