If you have other ideas, you can write them in response in this topic.
I voted for the HQ build thingy, but got another idea about them..
What about;
- Buildable from HQ at 0cp with the cooldown as it is now as buildtime (20sec?)
- remove default Pfaust
- add merge ability
- remove the LMG upgrade
This would benefit the feel of the 'relief infantry' ability as that ability was meant to replace suffered losses. Removing the default faust would make that any mechnised vehicle will be their counter in the early game, the merge ability would make up for that as you can keep your team weapons longer on the field. Instead of giving them an LMG upgrade at BP3 i'd give them back the Pfaust (or a riflenade ability), this would support the late game use of the unit.
This increases the need of a regular grenadier and the BP3 upgrade.