The only way to field more than 3 vehicles in the mid-late game is if most of your infantry dies or you decrew/recrew which is very dangerous since you can then no longer reinforce.
I usually feel like 100 pop cap is not nearly enough for USF after a certain point. The only way to field more than 3 vehicles in the mid-late game is if most of your infantry dies or you decrew/recrew which is very dangerous since you can then no longer reinforce.
Since taking on a late game axis army pretty much requires you to have huge amounts of stuff, I think a lot of USF units need to have their pop cap reduced.
For example, a panther is 16 pop cap while a jackson is 14.
The officers all have very high pop cap but don't perform very well in combat, especially the major.
The King Tiger is 26 pop cap but an equivalent amount in USF units of any kind would never stand a chance against it.
I agree with lemon again. If you lose your Schwerer HQ before your panther comes out you will probably lose the game. Just because it's "easy" doesn't mean it isn't risky.
I do think the gun is too strong though. It shouldn't target aircraft and it shouldn't be so good against tanks. Alternatively it should be an optional munitions upgrade. It also needs its range indicator fixed.