1. No one dives in with a 20% vehicle.
2. Every side has its unique features. It is like I would suggest to give axis tank crews the same repair ability like USF tanks.
Axis have very expensive tanks and are most outnumbered in tank battles. Allies dive in with a couple of tanks, the ones who are badly damaged drive back and are fast repaired by their own crew, while axis player, who already paid more for the tank, has to build 1-2 addional pios (to have at least 3) to repair at the same level. But axis have still "mass concentration of support weapons and infantry", yeah yeah.
And now you want to take away that smoke solution, which is only in some commanders..
1. Read the comment again. The hp of the vehicle is REDUCED to ~20% hp due to battle, the vehicle dives in with full hp and gets damage by AT sources. But then it drives back again.
2. They got stronger armor. It's very irritating when multiple shots bounce on German tanks. Especially when i see a Pershing being unable to penetrate a Panther.
Jagdpanzer IV costs 135 fuel, while Jackson costs 140. Yeah ok, they got a -/+5 fuel, but still. And Axis has a 185 fuel tank (Panther) that is able to compete with a 230 fuel tank (Pershing) at absolute ease. Not to mention IS-2.
We don't want to take away the smoke solution, we want to
change it. Maybe put a small delay on it?
And for the mass concentrations that i said, explain to me how 1 Wehr player manages to have a lot of MGs, 3-4 tanks, x4 pios, 4 squads of infantry and AT guns all together. Unless i'm blind, something's going on.