The main reason, for me anyway, to get nades as USF used to be for the smoke and the AT nade. Now one is automatic, assuming you get to vet 1 and the other is only available on RE or officer, it's far less enticing to bother with. I only use one front line officer who is not guaranteed to be in the vicinity that I need smoke (and you get scott or mortar anyway, so redundant).
Especially since whatever damage the frag was gonna do a BAR will outperform it over time.
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non doc comet?
You mean, a Panther? |
I thought he meant the previous Penal (with flamer) was too much AI, but eh. |
edit: nvm, I misunderstood. The point will still be there, and so I'm guessing can be clicked. |
At that point, you are just removing the ability all together
Why is that?
I'm actually for the ISG just having this as a default vet 1 ability by stock. |
I didn't know that Wehrmacht needed help snaring vehicles.
How about instead you just lower the damage of the Teller a bit and reduce its cost in proportion. It can still be the best non-doc mine, but maybe it doesn't insta-gib a light tank.
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Despite the people, the "balance", and how long radar simulator takes to find a match...
... I am still having fun with the game ;D |
Easier said than done.
My current solution to the glorious teller mine: never drive on what looks like a decent area to drive on. |
It's worse than an MG42 for what you want an MG to do, but it's still a very good MG.
Yeah, it's not an optimal deal, and getting it from tier0 the way OKW does after an initial tech up would be cool, but something something fair and balance.
It is a very good MG tho, 2nd best of the stock HMGs IMO, and by a relatively wide margin. |
"End of debate."
Well, if you say so.
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