afaik rifles at range 5 get 13.204 while volk x2 stgs get 15.04 leading to your conclusion of superior DPM at range 0-5
but the situation itself is reversed if volks stay at range 20-25 which is a midrange engagement...
5.881 + 2.841*4 = 17.245
4.759*2 + 2.702*3 = 17.624
meanwhile the effective difference at range 30 is relatively minuscule
4.202 + 2.004*4 = 12.218
2.894*2 + 2.079*3 = 12.025
not to mention STGvolks still retain superior moving DPS to bar rifles... and the use of the incend nade can ensure that cqc engagements are relatively fluid at close-range 10 engagements... not to mention that the incend nade imo is relatively superior in contrast to the HE grenade
this means that the argument still holds... non stg volks > non bar rifles at long range
stg volks > bar rifles at short range...
lastly volks can build sandbags... rifles cannot
now ive already done a comparison between volks and cons and non stg volks beat non ppsh cons at all ranges except under range 10 aswell... by that argument volks are overperforming as they beat conscripts senseless at almost all ranges except cqc for 10mp more while rifles beat volks senseless for 30mp more... and they dont get sandbags....
Also if we want to get super technical volks still overkill with their 12 dmg rifle shots, making a vanilla vet 0 no upgrades comparison of RM would have 5.4 effective models by my count.
means nothing... volks without stgs still beat rifles at a range...