I love the way you oversimplificate in your favour. Since you dont see the utility of CE, let me tell you. They are a logistical utility, imagine like a kubelwagen withoug a MG, plus CE can build defenses, sweep for mines AND they are DIRT CHEAP. How many times you suffered the loose of your CE (for comparison SP are really punishing each time you loose them). The only valid justification is that SU starves in manpower. Still they get a helping hand with CE being that cheap.
They could use a UTILITY buff, you get my idea now?
And democharges were a good thing, dont misunderstand my opinion about CE.
problem is they arent even worth 170mp as a utility unit... if they had emplacements + improved repair speed maybe... but as of now they seem more like a 150 or even a 140mp unit...
either
1. improve its utility...
or
2. make it cheaper...
Pios bring Combat utility, and thats why SU has conscript. The only extra task is that you have 2 squads doing different things and need a little more micro, but the advantages and flexibility are far more than 1 single squad doing both.
conscripts suck badly though... without a ppsh doc theyre arguably worse than pios... at least pios get flamers and construct lots of structures + sandbags + lays (better) mines... ive even had a friend that tried pio spamming vs an equivalent cons spam... the pio spam had the upper hand till i got the T-70...
The problem is that you are willingly ignorin what CE are good at (even a little) to obfuscate it with your wish for CE to be good at. I understand your position, but being in denial wont help to change it.
Making them cheaper could be a good idea tho
they arent good enough to justify their price though even with their current utility... they definitely should be cheaper... or at least get sandbags + emplacements...