Wow, good to know. Thanks. Not the most obvious trick though. |
Hello everyone. With the massive increase in the amount of uncrewed vehicles, (Read: US players hopping out whenever they want) it is important to be able to target and destroy them. Any unit that can harm vehicles should either be given the "attack ground" ability or uncrewed vehicles need to be able to be targeted in the normal fashion, as a unit, and not as a piece of terrain/building.
For example, I was chasing down a wounded AA halftrack with my 222, as it was about to die, my opponent jumped out of the vehicle and I was unable to kill it with the 222 because it does not have "attack ground." This gave him time to bring up rifemen with bazookas that forced my 222 away. I also attempted to raid the US base with the 222, but his ambulance was decrewed, so I couldn't attack it. It was pretty lame. |
Secondly, if you guys want to argue history and engineering, do it in another thread. |
The main point of a random button, for me, would be decreased wait times. |
Yeah, just play with a friend or play 1v1. |
I do not have the high response times that you are describing. |
Bro, vehicles don't chase either. Only if you've clicked to tell it to attack an enemy unit. If you have told a Sherman to attack a Panzer IV, for example, it will sit in place firing as long as the P4 stays in range. If the P4 backs up out of range, your Sherman will follow, but only because you gave the attack order. If the Panzer IV had simply driven by, into the range of your Sherman, and then backed away without you clicking to attack it, your Sherman would not chase it.
I don't think we can be any clearer about this. |
I agree with the OP. |
Jinseual, surely you meant that you play 1v1s and that only 1v1 is even close to being balanced, right? Because what you wrote is nonsense.
I haven't faced a TA in forever, but I could see where they may still cause some players trouble. |
wait where was the change to soviet t1 listed at? did i glance over it?
That is the whole point. It wasn't in the changelog at all, but is a significant change. |