Yeah, this issue has not been resolved. |
Yes, performance and optimization need real improvement! |
In CoH1 the Falls had to pay a hefty sum and wait a period of time before they had their highly dangerous FGs. They couldn't be quite as devastating to a back line on short notice. Cap a back VP, sure, but quite the same thing.
Edit: Mostly beaten by Kaitoff. |
Yeah, being a CoH1 vet made a huge difference for me. |
I also have had this problem with my MGs. |
Eagleheart, I think that the maps in the current 1v1 rotation are generally too closed in. There are very few areas where long range vehicles or AT guns can shine. I would like another map or two like Langres, where there are some nice wide areas for maneuver as well as some areas where sneaking around buildings and shot blockers can happen. The maps added for WFA just have too many buildings and chokepoints.
|
I support the OP. Would you be willing to do these same things for the 1v1 maps in the rotation? |
Half of the Jackson's problem is the lack of open maps in the 1v1 pool. Very hard to take advantage of its range when everything is buildings and corners... |
Thread: Easy 821 Aug 2014, 01:40 AM
Warthrone, weren't you the one who was all about not exaggerating or favoring one side when you started a couple weeks ago? Since then all I have seen are hyperbolic threads and posts favoring axis.
The Easy 8 is a fine tank, but one to one it runs in fear from an OKW Panther, as it should. Also, the 60% fuel is accounted for in the entire faction design, so it does not cost "effectively over 230 fuel" in a comparison with other factions. It is asymmetrical balance at work. |
If these freezes would all have been drops, then the rate of drops must have skyrocketed. Moth my brother and I get this almost every game. Whether drops or freezes are the problem, I lose units to it. Has to be resolved. |