+160HP at vet2 is everything pershing needs to stay competitive.
It already is competitive. It´s not as easy to use as the other 230+ tanks but it´s absolutly deadly in the right hands. Only thing holding is back is actually the doctrine it is in.
Thread: Pershing Underpowered?17 Jun 2019, 12:06 PM
+160HP at vet2 is everything pershing needs to stay competitive. It already is competitive. It´s not as easy to use as the other 230+ tanks but it´s absolutly deadly in the right hands. Only thing holding is back is actually the doctrine it is in. In: COH2 Gameplay |
Thread: New Commander Update Patch June 14th17 Jun 2019, 12:01 PM
The Soviet AT strafe in Airborne is really bad and needs to be replaced/fixed so the doctrine has some sort of late game scaling. Generally not impressed with the doctrine. It´s not viable compared to many other Soviet doctrines. Nothing to counter static play, no heavy tank, elite infantry call-in that is worse than Shocks and vanilla Guards, Dshk is not great, not terrible. I had a game where its AT rounds vs Luchs and they did close to zero damage. Maybe it´s bugged? Assault Grenadiers and Panzergrens are still a bit meh IMO. Good vs Soviets but not useful vs USF and UKF. They just get melted too fast. Probably in a OK spot though considering MG42 support from T0. Ostwind is too good now. It needs to be adjusted. It´s deadly as a Centaur but with more mobility and cheaper cost. Not just against infantry but it also melts AECs, Stuarts, T70s and SU 76 super fast. RE rifle grenade is too good too. It´s so annoying to fight against USF infantry blob that is supported by a rear echelon sitting in a house and lobbying grenades non stop. You have to move lose cover and have no way to win the engagement. Maybe make it so it cant lob grenades from inside buildings? OKW doctrine is in a good spot. Both Tigers are well balanced and fun to use. In: COH2 Balance |
Thread: New Commander Update Patch June 14th16 Jun 2019, 10:54 AM
Doesn't it have different vet bonuses aswell? I noticed that too. It definitly does feel like it has more range than the normal Tiger. In: COH2 Balance |
Thread: New Commander Update Patch June 14th15 Jun 2019, 10:14 AM
Why? There is literally zero reason. In: COH2 Balance |
Thread: Conscripts vs OKW14 Jun 2019, 17:53 PM
Not really. If you are aggressive with the M3 you can make it to 2 CP without floating. What I forgot to mention is the medic HQ. I get that after the 2nd Penal. |
Thread: Conscripts vs OKW14 Jun 2019, 16:50 PM
Urban defense has Shocks. It has the foward HQ, shocks, m42 at gun, booby trap and kv2. You don't have to go T1 but you should be aware that anything but the standard penal m3 with flamers build is significantly less effective. |
Thread: British air resupply operation must get a danger indicator.14 Jun 2019, 13:17 PM
It's quite simple, dont drop team weapons over objects. In: COH2 Gameplay |
Thread: Conscripts vs OKW14 Jun 2019, 10:54 AM
I hve no problems aginst Ostheer though. but could someone post a helpful build order against OKW please. Is the T1 really essential or ist there any other chance. With urban defense: Combat Engineer (get flame thrower asap then put him into the M3, sweeper for other engineer squad can wait) -> Penal -> M3 -> Penal -> Shocks -> T70 -> Shocks. Add in 2 M42 at guns before or after building the T70 depending on your ressource situation. That gives you a good build to counter OKW. Then add in a few Maxims if you want to and stall for KV2. OR if you are winning hard go T4 for Su85 or Katy. |
Thread: Reading comprehension 101 for dumdums, Lesson 1, context.12 Jun 2019, 14:33 PM
Your rambling is full of spelling and grammar mistakes. Maybe fix them first before teaching English to the coh2.org community? In: Scrap Yard |
Thread: USF Mortar Halftrack & M1 Pack Howitzer Need Nerf12 Jun 2019, 14:28 PM
USF Mortar Halftrack The white phosphorus is indeed very annoying to play against. Should probably just get a bigger munitions cost to be honest. The slow down effect wouldn't be that big of a deal if the ability was priced different. Pak Howi accuracy is not the problem but AOE profile is. Right now it does both constant damage and wipes like crazy. So it's OP indeed. Keep accuracy high but give it less close and mid range AOE so it becomes less deadly while keeping the far AOE the same so it constantly does damage without wiping. In: COH2 Balance |
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