Aww did your volks lose a couple models to a rifleman squad or something? This is definitely a rage thread lol.
Don't forget that tommies also got nerfed this patch, and riflemen last patch, and volks were overperforming hard in the lategame. Their first 5 minute performance isn't even really changed, its just their later vet bonuses that got toned down so they don't steamroll more expensive squads with 2x the muni investment with minimal effort anymore.
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Post History of LoopDloop
Thread: OKW is absolutely trash now, rebalance this asap!31 Dec 2017, 05:54 AM
In: COH2 Balance |
Thread: OKW is absolutely trash now, rebalance this asap!30 Dec 2017, 17:47 PM
One thing that OKW deserves is a reliable healing. Paying 400 manpower and 50 fuel just to get healing going if you chose to go Mechanised is insane. I think this solution would work really well. In: COH2 Balance |
Thread: The most efficient machine gun30 Dec 2017, 17:42 PM
I would say mg42 because it absolutely liquifies lights with ap rounds loaded, and is t0. .50 cal is a really close second though, for being almost ridiculously mobile. In: Lobby |
Thread: Garrison mechanics. Which do you prefer?30 Dec 2017, 17:38 PM
I'm not sure how possible it is, but IMO a much better solution would be for the units to be delayed before exiting the building, instead of after. To be clear, what I mean is that you would issue the exit command, then the squad would have a delay, and then they would leave the building and you immediately have control again, as opposed to you issue the exit command, the squad leaves the building, and then has a delay on commands (what happens in live right now). In: COH2 Gameplay |
Thread: Ostheer sniper vs garrison 25 Dec 2017, 19:51 PM
Just to overwrite what hector said: So in laymans terms does that mean that the ukf sniper has a 100% chance of hitting a garrisoned target? Or is it something different? In: COH2 Balance |
Thread: OKW Vet balance and caches24 Dec 2017, 17:35 PM
lol llied fanboys still asking for okw nerfs...wow ,do you guys even test lol.? vet 3 rifles and tommies easily kill vet 5 volks,heck even some okw and ostheer elite infantry when equipped with lmgs Uh last I checked this is a buff axis thread. In: COH2 Balance |
Thread: OKW Vet balance and caches24 Dec 2017, 03:12 AM
My two cents (obviously as a mainly allies player) is that as soon as kt is doctrinal, okw should get caches, since that's the only other "only" that okw has right now. In: COH2 Balance |
Thread: Did the patch change the lethality of retreating squads?24 Dec 2017, 03:09 AM
The only squad that should be significantly different is conscripts, that might actually hit retreating units now. *units in general In: COH2 Gameplay |
Thread: Questions about new patch - thinking of coming back24 Dec 2017, 03:01 AM
Regardless have fun trying to abuse call in cheese with dozers lmao. I'm not sure of the reasoning behind not locking it to tech but no one who wants to win would stall till 11 cost without major and (the formerly) abusable m10s to get sherman bulldozers. In: COH2 Gameplay |
Thread: BALANCE: OKW Sturmpioneer / Salvage / King Tiger21 Dec 2017, 00:26 AM
I never said you don't balance upgrades. Lol have you ever played allies? Their infantry dies to bullets too. If only the patch wasn't being uploaded this week, without any of your new ideas Wait its actually being uploaded this week? Also, you're back? In: COH2 Balance |
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