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Thread: Can we make Relic add to USF the shermah 76 mm gun31 Mar 2017, 17:09 PM
P4 isn't intended for infantry only. It's AI power is less than HE sherman, t34 series and cromwell prior to upgrade and still less than the HE sherman after. OKW doesn't have a designated AI medium non doc unit which is an issue they suffer from lategame. Ostheer has the flakpanzer which is its AI medium. Panther is to expensive for OKW currently because of callin meta and the Ostheer panther is a joke in itself. In: COH2 Balance |
Thread: Can we make Relic add to USF the shermah 76 mm gun31 Mar 2017, 16:52 PM
USF are aggressive because their infantry moving accuracy debuff is not that significant and BARs work well on the move plus rifles are mid-close range effective. Yes the 76mm can deal with a p4, but that doesn't justify it being added non doctrinally. If that were the case OKW and Ostheer would have no chance using standard P4s and be forced into tank destroyers as their first tank. Limiting their AI capabilities to infantry and indirect. In: COH2 Balance |
Thread: Can we make Relic add to USF the shermah 76 mm gun31 Mar 2017, 16:32 PM
I think exactly what a previous poster has thought. The unit will either not be used or the 75mm sherman will not be used since they're in the same role. No, I don't believe it will help the USF a lot because it wouldn't fill a role not already filled by the USF armor. They already have a jack of all trades tank. USF is a naturally aggressive faction, so playing defensive with them is just against faction design and proves difficult. In: COH2 Balance |
Thread: Can we make Relic add to USF the shermah 76 mm gun31 Mar 2017, 16:22 PM
Jacksons outrange all axis tanks except JP4 JT and elephant IIRC. You won't see a JT or elephant in 1v1 either. Jackson are micro intensive but if your skill is up there you can keep your jacksons away from axis tanks and chipping at them. Especially against heavies. In: COH2 Balance |
Thread: Can we make Relic add to USF the shermah 76 mm gun31 Mar 2017, 15:55 PM
First of all shermans penetration is 140 and they buffed it from 120 pen to 140 second the 76mm gun itso ne round is good vs infrantry exremly good vs medium tanks and its reload time its crazy can kill an OKW panzer iv with half health You're right about the pen being max 140. My bad, but that's still more than sufficient to deal with p4s considering how shit p4s are for their price. In your other posts you're stating the 76mm destroys p4s with ease. Indeed it does. So I don't understand why you would like this to be added non doctrinally. It would make USF once again imbalanced to the axis. In: COH2 Balance |
Thread: Can we make Relic add to USF the shermah 76 mm gun31 Mar 2017, 15:13 PM
What's wrong with the standard 75mm sherman? If you've ever looked at its stats it kicks ass. 160 pen on AP going against the 180 of ostheer p4 and 234 of OKW. 89% chance to pen the ostheer p4 from the front, 0.50 accuracy debuff on ostheer tanks compared to the 0.75 of the USF for moving accuracy which is exponentially better and can repair itself. Then you have the HE which are more than effective when dealing with infantry. If it wasn't for the cromwell and T34 series overshadowing the 75mm sherman people would question why the hell the ostheer p4 costs more. In: COH2 Balance |
Thread: Airborne company31 Mar 2017, 15:00 PM
IMO it should be slightly more powerful than the JU87 loiter given its cost. The JU87 needs to be toned down though. In: COH2 Balance |
Thread: Could you please reinsert the UKF mortar pit bug?31 Mar 2017, 14:57 PM
What do you you all think about not being able to place emplacements in base sectors similar to long range arty? I've found that in my 1v1 games IF a mortar pit is placed it's placed in the base sector behind some massive hedge or something. Such hedges exist on Lost Glider, Crossroads. It's near impossible to kill with ISGs and the mortar pits can reach far points on the map. In: COH2 Gameplay |
Thread: Faust bug still ingame after patch31 Mar 2017, 14:10 PM
Eh well, as long as it's better than it used to be and it'll keep making improvments. In: COH2 Bugs |
Thread: OKW HEAT Shells cooldown?31 Mar 2017, 02:09 AM
No, I'm saying that no matter where your tank is in the reload process it will continue like normal at it's standard RoF. It will just be shooting HEAT. It will not force your tank to restart the load process like the incin ammo for Axis MGs. In: COH2 Gameplay |
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