@Mr. Smith & @Miragefla
Any thoughts on nerfing the LMG34 when it's picked up by a non Obersoldaten squad? That weapon is an absolute monster on other squads for some reason.
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Post History of ShadowLinkX37
Thread: December Balance Preview28 Nov 2017, 00:18 AM
In: Lobby |
Thread: 3rd Time Back... observations26 Nov 2017, 23:40 PM
Who is being hostile? hahaClick on your profile -> update profile -> follow these instructions, also found on this page. "By adding your 17-digit "Steam" Account # to your COH2.ORG Profile, and setting your "Steam Visibility" to "Public," you will enable various features; like a working Playercard Icon on your LIVESTREAMS list entry and under your FORUMS avatar. It will also enable the "My Playercard" link under LADDERS in the Main Menu." In: COH2 Gameplay |
Thread: [1v1] UKF vs Wehr / All seemed fine then I lost...26 Nov 2017, 17:03 PM
If so, MGs and mortar pits don't really require a large micro investment. Just plant them somewhere and leave them. You can place an MG in a house, and even if you miss the retreat the MG despawns in the house so your opponet can't use it. I recommend a mortar pit for a direct HMG counter. It is well known that brits lack a mobile indirect source, so try and avoid HMGs as much as possible or flank.
The primary reason he recovered from your dominante early game was the loss of squads which allowed him to win infantry engagements later as well as the AEC investment.
In: Replay Reviews |
Thread: Weapon drop rate26 Nov 2017, 04:02 AM
It's something like 11 or 12 seconds when out of cover. it's rediculous. But then again so is double LMGs. In: COH2 Bugs |
Thread: [1v1] UKF vs Wehr / All seemed fine then I lost...26 Nov 2017, 03:58 AM
I'm not sure if you're asking for a replay review, but since you posted this here I assume so. You say you know your mistakes and limitations, so I won't mention micro of units. The biggest thing I want you to take away from this game is just retaining your units. You lost squads, where he only lost 1 and it was your stolen vickers. That gave him the edge he needed to comeback from your dominante early game. 2nd part I want you to focus on is usage or resources. Occasionally floated ~400+ manpower. Just spend it unless you're saving the popcap lategame for a specific unit. Anything is better than nothing most of the time. You could've used more MGs to lockdown your territory, or a mortar pit to bleed his grens. Next you bought an AEC premptivly. The AEC is no longer worth its cost against infantry, so use it reactivly against enemy armor if it appears. Otherwise just go for a cromwell or centaur if you're really far ahead. Infiltration commandos are more of a shock unit rather then another fighting squad. You want to pop them out near your opponet and get a quick light gammon bomb off to wipe something. Don't just use them to pop out and cap a point. 440 manpower is way to expensive for just that. I have other tips if you like regarding improving micro, or other general mechanics if you like. Just feel free to ask. If you have any questions, comments or concerns do not hesitate to ask. -ShadowLinkX37 In: Replay Reviews |
Thread: December Balance Preview19 Nov 2017, 20:41 PM
Do the new M7 mines trigger engine crit if it's below HP threshhold like fausts? Or is it always just a temporary disable? In: Lobby |
Thread: Your Favourite Site Moderator19 Nov 2017, 20:40 PM
Divided between some FeelsBadMan In: Scrap Yard |
Thread: Infantry changes19 Nov 2017, 16:19 PM
Hector no necro pls ![]() In: COH2 Balance |
Thread: December Balance Preview19 Nov 2017, 03:40 AM
Because its a generalist tank and it's ment to counter both armor and infantry to some degree. The OKW panther is significantly better vs armor than the current comet. In: Lobby |
Thread: December Balance Preview18 Nov 2017, 15:24 PM
I'm not saying buff them to pre nerf levels, but they're no where near their price value compared to the T34s and shermans. In: Lobby |
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