Once a mine is revealed it won't trigger itself unless acted upon by an outside penetrating force. Any of your sturms can disarm it safely, but the sweeper needs to stay within range or the mine could dissappear and explode with your sturm squad ontop of it.
This applies for all engineer squads.
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Post History of ShadowLinkX37
Thread: Sturmpioneer Squad question20 May 2018, 17:00 PM
In: OKW Strategies |
Thread: SBP Change Notes20 May 2018, 16:45 PM
lol okay what do RE usf or brits do, dont win the first battles ever unlesss your oppnet is retarded and then just repair shit, rear echleon maybe double zooks, sturms have the shrek option. Try vetting either RE that cant fight at the start of the game with out upgrades. USF mortar overrated? Oh wait i think it just got buffed. probs bad. What do you want to do with brits? They have argueably the strongest starting squad. REs are fine against ostheer unless you're retarded with them. What does OKW have vs 2x BAR rifles lategame? OKW has a damage window, USF has a damage window. I'm shocked. Who even gets a single schreck on sturms when you need a sweeper. A single schreck makes no difference to the OKW arsenal. Vetting REs is WAY easier than vetting sturms. Want vet REs? Throw them into a tank and start dealing damage. Easy vet. Don't have tanks? Givem zooks or BARs. Way better than trying to charge vet 0-1 sturms into upgraded infantry lategame. In: COH2 Balance |
Thread: Thank you for screwing up the pop count on units guys...20 May 2018, 01:31 AM
Yes it's a bug. I don't know why they would intentionally want you to pay for a vehicle when you don't have the correct amount of pop, and then have it take your resources and you get nothing. In: COH2 Bugs |
Thread: SBP Change Notes19 May 2018, 20:37 PM
Although lowering the amount of flamenades available would be good, sturms are just relied upon too much. They're supposed to sweep, repair, be AT with pschrecks, be the close quaters assualt unit, and then you want to put the garrison clear on them as well? They also have difficulty getting past vet 2 in most games and fall off once weapon upgrades come online. In: COH2 Balance |
Thread: Stormtroopers and stealth19 May 2018, 20:30 PM
Is this asking for a storm trooper buff? maybe? Idk the idea of able to move and cloak + tactical assualt 4x StG 44s sounds pretty OP to me. In: COH2 Balance |
Thread: Bring back two man/woman soviet snipers [poll]19 May 2018, 19:54 PM
Yeah but who's voting? I made a KT poll and people said the KT was either fine (LUL) or revert to prenerf levels (OMEGALUL). Tells you how accurate .org polls are. In: COH2 Balance |
Thread: Spring ninjas - SBP Error & Bug Reporting19 May 2018, 18:29 PM
Soviet medics dont heal, they just stand next to the soldier and the icon of healing blinks. That happens a lot when the medic model gets stuck inside the other model it tries to heal, usually occurs when retreating multiple units and they arrive at base at the same time. Move your squad, should fix it. In: COH2 Gameplay |
Thread: SBP: Panther armour nerfed. Comet now relevant?19 May 2018, 16:09 PM
Honestly can't tell because the meta hasn't set yet, however since the churchill was unchanged and the FF is relativly untouched stat wise, I'd use these two. Just be wary of building churches into to many stugs and JP4s. In: Lobby |
Thread: Bring back two man/woman soviet snipers [poll]19 May 2018, 00:17 AM
Wheres the option to remove all snipers from the game. They ruin infantry combat entirely. As far as your points that the soviet sniper was "good vs other snipers" Yeah it was, because the other snipers couldn't fight back against it and players were at risk of losing their own, and it wasn't JUST good against all snipers. It still destroys 25% of gren DPS with a single shot, as opposed to 16.6% when ostheer is firing at most soviet squads. In: COH2 Balance |
Thread: SBP Change Notes18 May 2018, 19:13 PM
? USF is probably THE BEST faction against the flamenade. Volks throws flamenade? rush the damn volks with your better at close quaters rifles. Not to even mention their better than all other base infantry moving accuracy modifier. In: COH2 Balance |
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