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Post History of ShadowLinkX37
Thread: For the Love Of God M1 Pack Howitzer 9 Jul 2019, 02:40 AM
I don't know where you two are getting your ideas about what the mortars are. The USF mortar is a literal clone of the OST mortar but with faster pack up/tear down time in exchange for 5 range. In: COH2 Balance |
Thread: Allies Late Game Armor9 Jul 2019, 00:14 AM
Not going to close the thread because it may be a legitiment problem for this player. It's not like the majority of the posts in this thread have been even remotely helpful towards OP. :/ Start by narrowing the field of concern from the OP. For example, we don't know what gamemode they're talking about. Jacksons are problematic for example, but they're more prominent in teamgames than 1v1. What gamemode are you talking about? What are the concerns you have about allied armor? No armor piece is instant win, although some are stronger than others. You must be doing something wrong. In light vechicle fase I can see problem for Axis dealing with Allies. But later... One must learn that tank isn't some I win button, if it isnt properly supported, PIV is meant more to fight vs Infrantry, Lights and to detter Sherman or T-76. Get Paks, get shreks to fight off enemy TDs, and use p4s to fight infrantry. Enemy have teamweapons? I usually go for sniper, but werfer can do trick too. I can agree that allies may seem bit stronger in recent state, but game balance is one of the best in years. ![]() In: Lobby |
Thread: What Role Should Heavy Tanks Serve?5 Jul 2019, 19:15 PM
Keep it civil please. Insults are not arguements In: COH2 Balance |
Thread: For the Love Of God M1 Pack Howitzer 5 Jul 2019, 16:05 PM
#USFneverOP In: COH2 Balance |
Thread: Official forum ?5 Jul 2019, 13:57 PM
/moved to coh2 central In: COH2 Central |
Thread: Homophobia in in-game chat5 Jul 2019, 03:11 AM
All you really should do is just ignore them. They are small minded children. Sometimes people do not speak english so they grab any bad word they can because they are mad. best post i've seen in awhile. +1 In: Lobby |
Thread: Ostheer “theme”5 Jul 2019, 01:56 AM
/moved to coh2 gameplay In: COH2 Gameplay |
Thread: How to counter Allies range, speed and mass in 4v4?4 Jul 2019, 18:24 PM
Played against this the other day and its incredibly stupid to play against. Although it is beatable, it doesn't make it fun or easy to play against. Problem is that if you don't catch this turtle early it can be very difficult to take down. USF will blob and reinforce with bunker positions, UKF goes pit with MGs, and soviets are blobbing with USF. As OST you either need to catch it early and go flametrack, or you need to go probably 3x mortar covered by MGs and have your teammates aid in protecting your mortars. Because there isn't a great way other than brute forcing on maps like red ball. That or pray you go lategame, get an elephant and just delete the entirity of their armies. In: COH2 Gameplay |
Thread: Machine Guns4 Jul 2019, 15:53 PM
Thinking outside the box ![]() In: COH2 Balance |
Thread: Machine Guns4 Jul 2019, 15:39 PM
if balanced correctly theoredically that'd help a bit, but the problem is also flame weapons like the flametrack, hetzer, and more commonly the volks incin grenade. RA bonus doesn't help vs these weapons at all and are heavy culprits for forcing deathloop. In: COH2 Balance |
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