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Thread: Eastern Front Armies Revamp 16 Jun 2017, 23:43 PM
wow, the kubel had 4 points of armor? Now I know why it bounced 70% of my shots In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 16 Jun 2017, 23:38 PM
wow, the kubel had 4 points of armor? Now I know why it bounced 70% of my shots In: COH2 Gameplay |
Thread: Brand new player looking for advice15 Jun 2017, 05:04 AM
How do we retake a position we lost as the british? Routs are hard to recover from. In: UKF Strategies |
Thread: Eastern Front Armies Revamp 8 Jun 2017, 06:14 AM
Guys, Is it possible to fix the audio of radio interception against okw? It still plays Ostheer unit dialogues. In: COH2 Gameplay |
Thread: Tank Traps acting as shot blockers1 Jun 2017, 23:57 PM
Its not that the Su85 shot collided with the tank trap. The tank trap made imposible to target or fire at anything behind it In: COH2 Bugs |
Thread: Tank Traps acting as shot blockers1 Jun 2017, 06:59 AM
Something strange happened to me in the map with the bridges. My Su85 was using his ability to increase his forward cone of view to see across the right bridge. I managed to spot OKW tier3 a few meters behind some tank traps. Everytime I clicked on the flak truck my Su85 started dancing around. So, out of frustation I manualy target the tank traps until I destroyed them and oh suprise my Su85 could then fire at the truck. Why this calls my atention: - The tank traps did not block the Su85 vision. - The tank traps blocked the posibility to shot at the target behind the traps and the ability to ground attack behind them. The Su85 tried to relocate everytime I tried this - As far as I know sightblockers are not shotblockers, but all shotblockers are sightblockers. - This have never happened to me before - This map, Lisores River, also had some little bugs affecting sight in areas next to the bridges. In: COH2 Bugs |
Thread: Katyushas24 May 2017, 23:53 PM
People are starting to use the katyushas at closer range, despite its squishines and it pays. Other than that there is a lot of RNG influence at longer distances that determine if the barrage its a success or a complete waste. In: COH2 Balance |
Thread: Teamgame dominant meta4 May 2017, 07:12 AM
Also the planes come from the axis side, making them really hard to shot down. This promotes camping as the allies have to compromise to nigh suicide dives into enemy territory with their AA to try to shot at least some of them, dives that aren't a viable on the long run and offer very little in return In: COH2 Balance |
Thread: Teamgame dominant meta2 May 2017, 22:02 PM
What about the ostheer air supply? There are some maps when they can build a sim city on either the fuel or the ammo to feed the okw monster. The supply planes are imposible to counter because they appear from their side of the map. Maybe make the planes appear from your side of the map or something like that, so they have to leave their nest and take the initiative to hunt down the enemy AA In: COH2 Balance |
Thread: DoW 3 open beta23 Apr 2017, 22:51 PM
I'm with GG. The game is made of contradictory elements. You can't retreat, but you can reinforce your squads, though they don't get experience. Unit preservation this way only works for massing units. Most of the units have skills, some of them can turn the tide of the battle in one second (like the banshee charge that wipes squads on contact). Yet the game its one of scale. Tactics and micro work in the early 5 units each engagements. Economy its not dynamic. There are few points to capture and its hard to harass enemy points because you first need to destroy the listining posts and the upgrades (which can't be stolen like in dow2). In: Other Games |
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