That is an excellent idea to benchmark the requirements of this mod. Many of the changes in this mod required me to tweak some conditional actions (some of which are checked as often as 100 milliseconds), while others required me to include repeated actions.
1. Is there any chance you can describe what units the AI built, or, even, uploading a replay to this site, so that I can inspect it?
2. Could you repeat the same test by having 4 Soviets vs 4 Soviets battling it out? There's only a handful of things I changed in that faction, and I want to try to see which changes are the heaviest.
As i said before, i tried to get Kyle_RE attention on this mod, it wouldn't solve everything but more a second step after June balance patch.
https://community.companyofheroes.com/discussion/comment/256701#Comment_256701
Otherwise, i'll upload, in a few hours, some AI battles 4 vs 4 with soviets / OST / OKW & BRITS and make feedbacks on bugs seen.
EDIT :
4 soviet VS 4 soviet -> Used cheatcommand mod to test every unit -> Only one bug detected : a soviet AT refused to moove after i put him on camouflage + no shoot and used barage ability.
Did it on a groupe of 15 AT and only one bugged.
-> Second battle without cheatcommand mod - 1 hrs long - NO FPS ISSUE/ NO BUG DETECTED.
LINK TO THE REPLAY :
http://www.filedropper.com/568704vs4
*couldn't upload it on COH2.org, replay upload is bugged*