I played COH 1 more than I did COH 2. The Pathing was superior but it was more work as you had to click directly behind the vehicle numerous times but the pathing worked as expected if you did that. If you clicked far back the pathing would act retarded and would cause the tank to spin. Also putting tanks in a group (CTRL + 1 for example) worked better. In COH 2 it feels like I am a pianist as I have to have all my tanks hotkeyed and manually control each one to get the behavior I expect out of my vehicles. I would take rapid clicking over that any day so COH 1 wins in that regard though not perfect definitely way better.
They created the Reverse button in COH 2 specifically to make the rapid clicking required for Reverse easier on less skilled players however it didn't work as advertised. One way they could improve pathing in COH 2 is to make Capture Points on the map not interfere with pathing. Its a simple change really that would go a long way to improving the game. However it seems small things are too much for Relic to handle (such as an option for Detailed/Advanced Tooltips)
Took like 15 seconds to do that myself, (would obviously take longer to do the whole game but a day worth of work at most) why can't Relic do it I have no clue.
ah yes, i do remember those times. some people actually had shift click spam macros on a mouse button in order to be able to draw a reverse path, but this wasn't 100% fail safe either. a tiny bit too small of a curve radius and the tank would get stuck doing pirouettes...
i totally agree that the victory/resource points should be made passable by vehicles to improve the pathing behavior. in fact, i vaguely remember something like this has already been tried (or at least discussed) in one of the preview mods, but i'm not sure what has come out of this. would be nice if it could be revisited for sure.
your advanced tool tips look really awesome btw! do these work in automatch as well (like the numerical veterancy description mod)?