Isn't PIAT having more chances to hit rear side?
Yes it has. And thats the cause why piats do a lot more dmg. Try it...u would believe how fast Piats can destroy german tanks.
Thread: Winter Balance Preview Changelog29 Nov 2016, 10:46 AM
Yes it has. And thats the cause why piats do a lot more dmg. Try it...u would believe how fast Piats can destroy german tanks. In: Lobby |
Thread: Winter Balance Preview Changelog29 Nov 2016, 10:36 AM
But why was one single Schreck (90 muni) op on volks...and now we have rear echolon , sappers, rifles, ISand guards with 2x hand-AT which cost less and do more dmg than one single schreck...and its all fine? Why not nerf the schreck and give it back to volks? And Puma? Really? You think that the AI from Puma was to good? I never seen a Puma who wipes out or bleed infantery. Never. Cause it will hit models 1-2 from 10 shoots. PLus Puma can destroyed by handrifles (WTF?) Ever seen a Centaur, which wipes out squads in under 2 sec? I have seen this very often. If only the Ostwind would good as this centaur.... In: Lobby |
Thread: Winter Balance Preview Changelog29 Nov 2016, 10:07 AM
If u test the piat u will see it penetrate all the time...maybe with little dmg..but the diddnt bounce from amor like zooks or schrecks. the make constant dmg to their target. In: Lobby |
Thread: Winter Balance Preview Changelog29 Nov 2016, 10:05 AM
now the have a home aming...the will hit often like zooks. and..allyways penetrate. and since luchs is nerfed to the ground...stug e was nerfed...we have much less power against blobbs. this is the wrong way in my opinion. In: Lobby |
Thread: Winter Balance Preview Changelog29 Nov 2016, 09:43 AM
The new Piats are a joke...cause the penetrate all the time, are cheep, very easy spamable...wtf relic? U said that volks with schrecks was OP...and give other faction with the best AT possibiltys (thei AT gun and tulips are very OP in so many ways...espacily in teamgames...a 3 sec stun is a dead from every heavy tank) In: Lobby |
Thread: How to fix: OKW18 Nov 2016, 14:52 PM
the problem is: allies can spam 1-2 units and can deal with this vs a player with the same skill lvl. axis need combined armys with much micro....and need much more skill to win against a allie player. In: COH2 Gameplay |
Thread: How to fix: OKW18 Nov 2016, 14:25 PM
a good maxim player can ignor the kubel...cause it will be killed by the other models. In: COH2 Gameplay |
Thread: How to fix: OKW18 Nov 2016, 14:21 PM
this is a little bit wrong....have u ever tried to drive around a maxim? it will be destroy by the models which are not on the mg. (5) their guns are strong enough to kill the kubel in secounds In: COH2 Gameplay |
Thread: How to fix: OKW17 Nov 2016, 10:48 AM
yeah..222 and the ohter light tanks from ost should be immun vs hand weapons and rifles In: COH2 Gameplay |
Thread: How to fix: OKW17 Nov 2016, 10:15 AM
Hetzer is a peace of shit...no one will buy it...even the flamer halftrack is much better and comes earlier and is better usable in town cause if speed and angel of flamers .. In: COH2 Gameplay |
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