There are two types of emplacement that work well in this game.
» Time-buying emplacements: straightforward to counter and cheap enough that their destruction doesn't matter that much.
» Support emplacements: powerful emplacements worth their cost that don't contest territory, so the opponent doesn't have to kill them.
The first category contains bunkers and OKW flaks.
The second category contains howitzers, the giant static ATGs and Forward Assemblies.
Every other emplacement is directly at odds with the design philosophy of this game.
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#Steam AliasWL%Streak
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