Personally I'd like to see the drops be available early and both cost munitions, also some substantial cost reduction for the P47s... It's kinda cool that is such a Casino ability like the RNG bombs, but to go with the "Allies had air superiority", it should be very cheap so you can use it very often to support your units on the ground, you know the whole "flavour" of the Commander?
Paras are fine and are easily the best thing in the commander, with their awesome upgrades and useful abilities linked to them, but making them CP2 wouldn't hurt...
Pathfinders in the other hand really need something to justify them, I feel they need less cost more than 0 CP because as US you will always want Rifles anyway and you would support them with Airborne infantry, that way they could be scouts and used to crew weapons without making you feel as manpower starved as US can be.
I really like them, they are a cool unit, but they need a cost reduction as badly as the P47 rocket strafe does.
If we come to think about it, it makes much more sense on Lt than Cap.
The LT is a solid flanker Squad so On Me! on him makes sense, though now that the Captain can get BARs and has Sprint too, it doesn't make sense for him to have both the awesome Supervise as well as On Me! While LT just gets a Free BAR and has better RA through vet than a regular Riflemen now.
chocolate bars with captain on me the problem isnt the bars but the usf mortars indirect fire with captain on me. also if okw go mech. no healing makes bars even more effective.
I think it's just a Scope issue. Once the Brits are in scope, the balance team will do something with the pit.
Unfortunately since Brits weren't in scope but soviets and USF generally were, I'm guessing the next 6 months will be the Age of Brits.
Relic is having them fix stuff one thing at are time so that's just how it goes.
The Age of Brits will be all related to the people that nerfed US and Reds hard, now they will face Brits every game in higher ranks because people just playing what is stronger, "you reap what you sow" so to speak
Riflemen demolish Grenadiers without upgrades, EVEN when Grenadiers have their LMGs.
Meanwhile, if you upgrade all your Grenadiers with LMGs, you have NO munitions for ANYTHING else, not even a single grenade or mine.
Meanwhile, USF infantry runs around grenading, upgrading to LMGs, and using smoke and still floats over 100 munitions at all times.
Watch literally any match in the entire game. Literally watch the latest 100 matches from the Propagandacast that feature Ostheer.
Ostheer is the only faction that's utterly, blatantly starved for munitions, especially in the early game, where using munitions is literally the only way to do anything against USF.
BARs cost the same as the Grenadiers LMG, 1919s cost 10 munitions more (70), the second LMG or BAR isn't given for free, the issue you are experiencing might be more related to poor map control than how Munition hungry Wehr is, I wouldn't think it's fair for 240 MP 60 Muni squad to beat a 280 MP 60/120 Muni squad.