That has to be tested in a small mod. Only costs- and DPS-comparision isn't how to balance a game. Nearly all huge mods (e.g. Wickinger) are banalced by testing, baised on an idea.
I think changing the tech-system of weapons are nearly perfect. Maybe some tech-time changes and +/- price adjustment.
Also important is the Bofors-Question (too much DPS, too worse impact).
-> Better changes it's weapon-profile with OKW base or Ostwind. Would be a rebalancer, less fu*ks but better use-ability.
M8A1 Howitzer Motor Carriage also is a problematic unit. Way too much accureacy, broken weapon-profile.
-> You can't blobb Brummbärs (too much micro-needed) but you can blobb M8s.
Beside, StuG E has way too mach structure-damage. Balance that. ^^
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